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electronstudio | 6 years ago

Sure you can hire someone to do the port - they do advertise it on that very page.

But there is another open source game library, Monogame, that distributes their code for free for consoles. You just have to vertify that you are have signed the NDA before you get access to the code. They advertise this. So there is no reason that Godot couldn't do the same if they wanted to open that code.

discuss

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olsonjeffery|6 years ago

A lot of assumptions going on in this comment. You should actually consider testing some of them to see if they're true or just mistakes on your part.

Putting that aside: developers who do this kind of (difficult, tedious and thankless) work are entitled to ask compensation for their effort, on top of everything else they do for free.

electronstudio|6 years ago

Yes people are entitled to sell proprietary forks of free software - it's a non-copy left license so perfectly legal. However it puts Godot in a poor position relative to competitors. If you want a free console game engine you could use Monogame. If you want a non-free console game engine then you could use Unity or Unreal and you would have the advantage that you know up-front what it will cost and you know that it will be well supported by well-known developers throughout the lifetime of the console. Godot is a very compelling choice for PC and mobile, but the current situation of “there is console support but it’s a secret so we can’t tell you who makes it, how much it costs and how long it will be supported in future” makes it very difficult to recommend Godot over those alternatives to anyone developing console titles.