If it is a “specialized”,”pro” niche app people are usually willing to spend more.
It’s hard to make a living selling a niche app to price sensitive people.
Also if it is a niche app, with a small addressable market, how do you continue making money on it since their is no facility for upgrade pricing - especially since you have to keep releasing updates to support newer devices and new screen sizes?
"people are usually willing to spend more" : not in my case ( and probably many other)
when i say it is a niche market i mean it not only in terms of number of customers, but also in term of potential generated revenues. there are businesses , especially in artistic fields, where people simply aren't willing to spend a lot of money on accessories, even if they are useful to their job.
now i'm not saying i will never be able to be profitable enough. just that with my current marketshare ( which is very good on a local scale, but not yet worldwide), those 30% are what makes the difference.
ps : as for the revenue model, i had to invent some kind of pay per use model, based on in app purchases.
If it's a niche app, I'd imagine you would monetize it differently than a 99c clicker game (eg. sell a subscription to the app on your website, or supply it as a companion to hardware you sell, or something) and the app itself would most likely be free to install off the web store.
I've seen companies get around the upgrade pricing question by just releasing a new version of their app every year and deprecating the old one.
scarface74|6 years ago
It’s hard to make a living selling a niche app to price sensitive people.
Also if it is a niche app, with a small addressable market, how do you continue making money on it since their is no facility for upgrade pricing - especially since you have to keep releasing updates to support newer devices and new screen sizes?
bsaul|6 years ago
when i say it is a niche market i mean it not only in terms of number of customers, but also in term of potential generated revenues. there are businesses , especially in artistic fields, where people simply aren't willing to spend a lot of money on accessories, even if they are useful to their job.
now i'm not saying i will never be able to be profitable enough. just that with my current marketshare ( which is very good on a local scale, but not yet worldwide), those 30% are what makes the difference.
ps : as for the revenue model, i had to invent some kind of pay per use model, based on in app purchases.
taneq|6 years ago
I've seen companies get around the upgrade pricing question by just releasing a new version of their app every year and deprecating the old one.