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For Roleplayers Who Start Writing

63 points| BerislavLopac | 5 years ago |mythcreants.com

26 comments

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[+] Aeghie6i|5 years ago|reply
All of this is true if you write to be read.

I used to write a lot when I was younger, but this was always painful. My friend and family would go "meh" when reading what I wrote (they're not avid readers themselves), other writers would "love it", then want to change everything, and I started to second guess everything I was writing, to the point I didn't love it anymore and procrastinated more and more until I had to admit to myself I just stopped writing.

And then, a few years ago, I started playing dungeons and dragons, in play by post games. It was fun, and I did enjoy writing again, even if it was casual writing.

Then it hit me : why not play solo and go a bit further? I started playing alone, doing both the game master and the players, all written (while still continuing other games with people, of course). And this was _incredibly_ fun. It was the same feeling that I had when I started writing younger, but with no obstacles anymore. Plus, because of the dice rolls, even I was not sure what would happen next. I take weeks to create characters with detailed personalities and backstory, I drop them in the story, and I discover them, because it's only when they face a given situation or talk with a given character that it becomes obvious how they will react.

I would recommend that to anyone who loves writing. There's nobody to tell you it's too short, or it's too long, or this section is not detailed enough, or this one is boringly full of details. If you write only for yourself, you can focus on the best things in writing : imagination, and having fun.

[+] notamy|5 years ago|reply
> I would recommend that to anyone who loves writing. There's nobody to tell you it's too short, or it's too long, or this section is not detailed enough, or this one is boringly full of details. If you write only for yourself, you can focus on the best things in writing : imagination, and having fun.

Exactly :) I used to write a lot, and worried myself to death over what others thought of it. Eventually I realized that I just had to stop caring about that -- if I wrote for me and me alone, it was so much more liberating and enjoyable. Doing things like participating in NaNoWriMo[0] has actually started being enjoyable again: I don't need to worry if my writing is "publishable" or "good" or some other standard, I can just write whatever I want and not care.

[0] https://nanowrimo.org

[+] grawprog|5 years ago|reply
>There's nobody to tell you it's too short, or it's too long, or this section is not detailed enough, or this one is boringly full of details. If you write only for yourself, you can focus on the best things in writing : imagination, and having fun.

You say this, and I agree, but if vanity published books such as the amazingly 'high quality' Fairasia, which I have no idea how I was unfortunate enough to end up with, say one thing,.it's that editing is important and you should be ready to cut out ideas because not everything you write is good.

I keep it only as an aspirational example for any other book I buy or even stuff I write myself, I can always say, no matter how bad it is, it's not Fairasia.

https://books.google.ca/books/about/Fairasia.html?id=nRMKAAA...

I'd really like to take the time to scan this book, I feel like many memes could be created from it.

[+] nonbirithm|5 years ago|reply
I try to think like this. However I have this notion, which could be wrong, in that you ought to share your work with others to get feedback on how to get better. It's happened to me a lot in other domains like programming: I'll work on a thing, be proud of it and release it only to get fairly critiqued on this one detail I never noticed until they pointed it out. Sometimes these are so fundamental I end up going back to the drawing board.

I don't understand how to get that kind of insight completely alone. I'm convinced there will be things I will just not notice by myself. Then again expecting to be read is a huge mental blocker to the order of not producing anything at all, so I guess it's partly a trade-off.

And sometimes I'm unable to convince myself I'm improving or doing the right thing, which presses me to expect to be read more. Personally I always want to get better, and a likely failing of this is I see less value in what I do if I can't see improvement.

[+] bananamerica|5 years ago|reply
> other writers would "love it", then want to change everything,

That’s what writers do. Like you, they have many ingrained habits and preferences, as well as an active imagination. In my experience the best feedback comes from relatively uninformed readers - they’re not shy to make criticism others might find silly and will tell you if they don’t understand something.

And when they understand your writing, you’ll know most people will.

[+] markwkw|5 years ago|reply
This is a brilliant idea! Thank you so much. This sounds similar to approaching worldbuilding as a first and foremost fun activity for the DM, not as something to impress the players with. Your idea, including dice rolling for yourself, sounds like even more fun.
[+] mttyng|5 years ago|reply
I’ve wanted to try D&D, but don’t know anyone else that plays. Are there other mediums to play in (i.e. is “by post” still a thing)?
[+] marblar|5 years ago|reply
This is a cool idea. I might try it with all the time I have on my hands lately.
[+] japanoise|5 years ago|reply
Could you tell me about your method for this?
[+] Fellshard|5 years ago|reply
In the end, this isn't /writing/. Call it what it is: daydreaming.

There's nothing inherently wrong with it, but the value of /writing/ comes from the fact that writing is, in fact, read. Those are two very distinct activities.

[+] deathgrips|5 years ago|reply
Good article. On the last point, about delayed gratification when writing: one way, and perhaps the way to complete a long writing project is to enjoy what you are writing, which means you are writing the book that you would enjoy reading. I've tried multiple times to come up with a novel idea that would sell but I ended up never pursuing them. Once I started thinking really hard about a story that I wish someone else had already made, I got started and enjoyed the whole process.

A corollary to this is that you must know what kind of stories you like, which means you have to develop your taste. I don't mean "taste" in the sense that you have the same opinions as New York Times critics. I mean that when you watch a movie or read a book that you enjoy, try to understand what parts of it you enjoyed, what parts of it you didn't enjoy, and how you would change it to make it better. This doesn't just apply to literature. In developing your artistic taste, you could try to understand exactly what part of an awesome painting evokes feeling in you.

After I started thinking this way, I came up with a story that might not appeal to most people but sure as hell felt moving to me. I realized that the story could be told better in a visual format instead of in prose, so I started practicing art again. I'm a perfectionist who hated drawing when I studied art in school, but now that I have this idea in my head I feel very little inhibition in practicing. Instead of wondering how to make my story sell better or second guessing every mark I make, I move forward because if I hesitate I feel like I'm letting down the characters in the story I want to be told.

[+] Everlag|5 years ago|reply
Most good rules always have an exception, Malazan[0] is a fun set of exceptions to these.

If you're not familiar, Malazan is a series of high fantasy novels and they're quite good. Well, they're excellent apart from the first book which is usually what kills the series for people. Just start on the second book if you're interested in trying out the series.

Malazan started as a setting from some campaigns and grew from there, so this feels pretty appropriate to bring up.

- It has an absurd number of characters. On your first read you will lose track of who Widdershins is. Hell, between books you'll probably forget who Bottle is. This is a listed of named characters[1].

- A bunch of events that happen in earlier books don't make sense at that point. The setting slowly unveils its magic system and world between each books. By the tenth book, most things that were confusing are justified.

- Character motivation is usually upfront except for a few characters that define the majority of the plot's direction. Those characters are complete blackboxes. Some of those are viewpoint characters that become non-viewpoint characters.

- Jokes are sometimes appropriate in even the worst situations because its appropriate to that set of characters.

[0]https://en.wikipedia.org/wiki/Malazan_Book_of_the_Fallen [1]https://en.wikipedia.org/wiki/List_of_Malazan_Book_of_the_Fa...

[+] Wowfunhappy|5 years ago|reply
> Just start on the second book if you're interested in trying out the series.

Can you keep going from two onward or do you have to go back at some point?

[+] captn3m0|5 years ago|reply
If you're planning to write a RPG as a story, Microscope[0] is very well designed for this. I've been playing it recently across multiple groups, and it shines for the "big-picture" usecase. It is often used as a "bootstrap-your-actual-RPG-campaign" scenario builder. You play with your group for a few sessions, and you end up with a world complete with plothooks, campaigns, motivations, challenges etc.

The expansion set, Microscope Explorer[1], optimizes the rules a little bit for World-building, but that's entirely optional - You can easily go miles with just the standard rules ("Just Play Normally" is part of the expansion here).

Also, random related trivia: Expanse[2], the famous book series that was adapted into the (now) Amazon-run TV series is a RPG game written down. This explains a lot of character actions that are very much player/character driven, and not plot driven.

[0]: http://www.lamemage.com/microscope/

[1]: http://www.lamemage.com/microscope-explorer/

[2]: https://www.cbr.com/the-expanse-series-rpg/

[+] BerislavLopac|5 years ago|reply
Pretty much all of my life I have been trying to write, even managed to publish some shorter works and, ironically, ultimately ending up in a 25-years long software engineering career due to writing (it's a long story). I've also done plenty of roleplaying, across a number of different systems (including several of my own).

But the main roadblock in my writing has always been my problem to find a story. I can build worlds and invent interesting characters to no end, and describe cool scenes and situations -- but any attempt to have some kind of a coherent story has always ended up looking like, at best, a second-class rip off of one or another of my favourites works of fiction... :(