This is a huge jump from the previous $3000 per quarter being royalty-free when they initially made UE4 free. It will be interesting to see if it helps them capture more of the indie studios from Unity.
Yeah I would personally use this instead of Unity because I don’t want to pay royalties on a tiny indie video game that I’m barely making any money on. My games aren’t ever going to gross a million dollars. The licensing model at Unity is vague regarding whether tech workers need to pay for Unity Plus if it’s a side thing for them also (I recall there being a 100k cap).
Well, it's worth noting Unity doesn't have royalties - you just pay per seat on a monthly cost, and it's free indefinitely* if you make/raise less than $100k a year.
* (this also means no official support and a few missing features, not sure if UE4 offers everything for free)
It may have changed, but back when we were looking into Engines to use, Unity had a completely free license until you hit $100,00 in sales or wanted to remove the unity splash screen on app launch which costed a then flat $1500 licensing fee for the "Professional Edition".
metalforever|5 years ago
avolcano|5 years ago
* (this also means no official support and a few missing features, not sure if UE4 offers everything for free)
deerIRL|5 years ago