(no title)
turova
|
5 years ago
One thing that I think would hugely shift godot's market share is a standardized asset format, similar to what Unity and Unreal have, so asset developers could offer assets in Godot-compatible format. It would be even more amazing if there was an easy way to import Unity resources. Maybe I just needed to do more research, but last time I tried, I had to pull out individual files, mess around with them in Blender, then import the model and the mesh into Godot separately, where I needed to arrange them together afterward. I think if the asset management was as simple as Unity's, Godot would be a no-brainer in many projects, especially smaller ones.
lux|5 years ago
legends2k|5 years ago
They even have a blog article on why it's the future (like JPEG for images) and how many big companies have started supporting it.
georgeecollins|5 years ago
Versioning is the nightmare of Unity. So many assets and plug ins only work with certain versions.
aidenn0|5 years ago
nightowl_games|5 years ago
turova|5 years ago