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sloopy543 | 5 years ago
I've followed Casey's approach but taken a different path. Instead of focusing on covering anything an engine could do, I started making my own game.
And I discovered that once you get the basics of a platform layer and some GPU communication down, it's pretty easy to start throwing together a real game.
I'm doing it. I've got a real game with real gameplay, actual levels, real things you can do. All of this after a year or learning.
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