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sloopy543 | 5 years ago

He hasn't gotten to gameplay because it is meant to be an educational series, which means skipping the parts that don't serve the educational purpose.

I've followed Casey's approach but taken a different path. Instead of focusing on covering anything an engine could do, I started making my own game.

And I discovered that once you get the basics of a platform layer and some GPU communication down, it's pretty easy to start throwing together a real game.

I'm doing it. I've got a real game with real gameplay, actual levels, real things you can do. All of this after a year or learning.

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