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leddt | 5 years ago

The difference with PCs is that since the hardware is standard, developers can now create gameplay that depends on those capabilities.

Until all (or most) PCs are equiped with high performance NVMe SSDs, those kind of features won't be possible other than on consoles.

Also, the PS5's architecture is optimized end-to-end for faster loading times, it's more than just faster storage.

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dangus|5 years ago

Or a PC game can just slap a minimum RAM requirement on and be done with it.

I’m impressed with the tech but it seems like the end goal was to keep console manufacturing costs down. Now it’s being sold as a gameplay-enabling feature and reason to upgrade. The upgrade only looks impressive because the PS4 by now is so old.

Relying on cheap SSD storage instead of expensive RAM, and relieving CPU effort via the storage streaming chip is a cool trick. But that tech alone enables absolutely zero gameplay experiences.

It hasn’t been proven to us whether or not a typical gaming PC’s increased memory just overcomes the need for this tech. If I have a PC with 32GB of RAM and my GPU has 8GB of its own RAM I’m not convinced that a PS5 with 16GB of shared RAM will do anything that the PC setup can’t.

Desktop computers eclipsed the performance of current consoles gen consoles so long ago that I am still suspect: my prediction is that a decent mid-range gaming computer is completely capable of playing any PS5 game.

fullito|5 years ago

Both worlds win here:

Finally the gamer gets low/no loading which is nice to have.

But also it becomes much easier for Game Developers.

I'm still looking forward to it, after all, it is an huge improvement to current gen, independently of how long it took and how old the ps4 is.

And i'm not 100% sure if this doesn't affect PC Gaming. After all Direct Storage will hopefully fix small SSD Issues you also have on PC right now.

tmpz22|5 years ago

Most tests I've seen of real-time game asset loading between the various types of SSDs on PC are incredibly inconsistent - for most games it is hardly noticeable. I'd be excited if I was proven wrong but this really feels like the typical console hype ramp up to black friday that South Park portrays so well...

OGWhales|5 years ago

This is not great logic, as those games are not designed around taking advantage of the faster SSD storage like new games will be with the launch of the new consoles. Most games are built with an HDD in mind and thus the ssd is not the bottleneck.

aaanotherhnfolk|5 years ago

All AAA games need to be cross platform to maximize revenue with a long tail, so they target the lowest common denominator for hardware requirements.

No one is going to design gameplay for a special hardware constraint unless the gameplay can degrade to lowest common denominator. Which of course, makes needing the special hardware optional.

There are few exceptions to this rule. Some platforms pay for exclusivity, effectively covering lost revenue from other platform streams. And Nintendo alone makes a profit on hardware, so they can produce platform exclusives to drive addtl revenue from hardware sales.

Special SSD pipelines, while PC gamers are still using 7200rpm HDDs, are about as appetizing to game devs as waggle controls or Kinect sensor games.

The new consoles include these SSDs not to make something possible now, but to remain relevant in ten years time when PCs may have caught up.

This is the game industry's equivalent of supporting IE 11.

rowanG077|5 years ago

This is simply not true. That's like saying no game on PC is possible because not everyone has a good enough graphics card. Just have a minimum spec for required storage speed and you're golden.

OGWhales|5 years ago

I imagine it will not take long for NVMe to be part of the required or recommended specs for gaming.

sukilot|5 years ago

Gaming PCs are standardized, in practice. People who have insufficient hardware don't play game X, or they upgrade.