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tikititaki | 5 years ago
Just look at all the types of people that support themselves through patreon. There are many different types of people, and some of them are incredibly niche. Some are technical, some are artistic.
Really, the demand in the market would be same, so there would be similar content. The only real difference is we are killing the middleman who profits needlessly.
bobthepanda|5 years ago
It's hard to see how under this funding model something as revolutionary as Upton Sinclair's The Jungle or Rachel Carson's Silent Spring would even get published. The research in those took years and there was no demand for such titles on those topics previously.
tikititaki|5 years ago
A) Dwarf Fortress. It's an incredibly niche game where the creator has spent literally decades of his life working full-time towards the game. He has a vision for the game and he doesn't compromise. The community funding allowed him to do this. It realistically would not have been possible in the current system.
B) Pillars of Eternity 1 (and 2) were both great games that simply weren't getting funding to be made in the business world. Yet it was successful and both were very good games.
I'm not going to claim they are revolutionary or even that great. But I am going to say that without the process, they wouldn't have been developed. I also think that demand would work the same regardless of the system.
If somebody creates a book like The Jungle, it would become a success anyway and more people would fund the author through consistent or one-time donations.
Really, we've hit the point with technology that we simply don't need the middle men anymore. The creators themselves can work directly with the consumers. I don't see a reason to continue the current system besides inertia.