Current headsets resolution is already surprisingly good with some dev tricks. We use something called Compositor Layers at https://supermedium.com/ to render comic books in VR that look sharp and vivid. Not “retina” resolution yet but improving very quickly. Give it a couple of headset generations. We already have much much higher resolution and density panels but need to work within other constraints like small form factor, mobile SOCs limited compute power, weight, thermals and battery life.
It's still unclear to me what the benefit is, though. The drawbacks are obvious - I have to wear a headset, I lost the physical interfacing, both in terms of input interfaces and in terms of being able to, say, just a put an e-reader down to stop reading it. What do I gain, after giving up all that?
dmarcos|5 years ago
DagAgren|5 years ago