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Guest0918231 | 5 years ago
2. Epic created Fortnite, which you likely know is a popular release. That game is leading to the Epic store getting off the ground and gaining traction. This is causing a rather large loss in revenue for Valve.
That's why games are important. If you control the top games, you control the users, and you control the platform.
drKarl|5 years ago
Also, it is interesting to have some context of Epic Games. I remember when it was Epic MegaGames and they released the original Unreal games, THAT was the hit that defined the company as they also started to license their Unreal Engine (which they still do today).
Long story short, around 2012 the massive chinese giant Tencent acquired a big portion of Epic Games (40%) that allows Tencent to nominate directors, and the company shifted towards GaaS (Game as a Service). Many long time Epic Game employees left the company around that time.
Epic Games used one of their games, Fortnite: Save the World, to develop Fortnite Battle Royale, which was a huge success.
It's very important to note that Fortnite's biggest competitor, PlayerUnkown's Battlegrounds (PUBG), is owned and developed by Tencent.
Also note that Tencent owns 100% of Riot Games, as well as having various stakes at different gaming studios.
krageon|5 years ago
ehsankia|5 years ago
ekianjo|5 years ago
So what? That was years ago, and that says nothing about the present state of affairs.
> This is causing a rather large loss in revenue for Valve.
No it isn't, because you are missing the fact that the gaming market is not a zero-sum game, fix-cake that you can only get a share of. It's constantly growing, and new games create new public the whole time.
Guest0918231|5 years ago
You overlooked my second point, about Fortnite leading to the Epic store gaining traction, which is the present state of affairs. Also look at EA Games launches their store in the past by using their AAA games as leverage. All these gaming stores and trying to use games as a way to get their foot in the door, so I think you're wrong by saying it's no longer a valid approach. In fact, it's the only approach that seems to work.
> No it isn't, because you are missing the fact that the gaming market is not a zero-sum game, fix-cake that you can only get a share of. It's constantly growing, and new games create new public the whole time.
It's very much a zero-sum situation when these stores sell the majority of the same games. When you spend your $60 buying Grand Theft Auto on the Epic store, that's a $60 loss for Steam, because you're not going to buy the game twice. When one store wins your sale, the other loses it.
philliphaydon|5 years ago