top | item 2384328

C++ object model and other internals explained with simple C code

67 points| hanifvirani | 15 years ago |avabodh.com | reply

16 comments

order
[+] faragon|15 years ago|reply
Unfortunately, C++ internals change from compiler to compiler, even from same manufacturer between updates, making impossible usable C++ dynamic libraries safely (C calling conventions are standard, while that is not enough for C++, because of class handling). Unless that becomes solved, C++ will never be able to compete with C for library and system development.
[+] eliasmacpherson|15 years ago|reply
I will struggle my way through this, having mostly given up on "Inside the C++ Object Model" by Stan Lippman. I have heard it said that Lippman's book is very out of date and a lot of it doesn't apply to modern compilers.

Link seems to be down, although some of it is cached by google. Is there a way to use google webcache to edit the hyperlinks in a cached article so that they point to cached versions of the target?

[+] mahmud|15 years ago|reply
I thought Lippman's book was adequate. And if you're familiar with the implementation of various statically-typed object models (oxymoron?) then you can see a few ways suggest themselves.

Depends on what you want to do with this knowledge. If you want to use this knowledge for gains in performance, you will have to get your hands dirty and dig into specific implementations.

[+] malkia|15 years ago|reply
In our past games, we had extensive C++ serialization (marshalling, pickling, whatever you call it).

We had to fight gcc 2.95, metrowerks, and few other compilers putting the "virtual table pointer" at different places - begining of object, end, etc. Then alignment differences (not strictly C++), and bitfields. Hopefully mangling was avoided, as we did not had to reference at runtime the data, we had pointers.

It was quite messy, and you could not reuse exported data - had to be for each platform/compiler.

[+] cawhitworth|15 years ago|reply
Worth noting that this is very gcc specific. Implementation details will vary across compilers, but it's not made clear.
[+] phaedrus|15 years ago|reply
From the introduction, "NOTE: The actual structure of the generated code depends on the computer architecture, operating system and compiler."
[+] swah|15 years ago|reply
I'm getting:

  PDOException: SQLSTATE[HY000] [2002] Can't connect to local
  MySQL server through socket '/var/lib/mysql/mysql.sock' (2)
  in lock_may_be_available() (line 165 of 
  /srv/www/avabodh.com/public_html/includes/lock.inc).
[+] jpr|15 years ago|reply
If C++ can be explained adequately with simple C code, why use C++ in the first place?
[+] mahmud|15 years ago|reply
Some manual C code can adequately explain what C++ does automatically.

The difference is cost; you have to link against C code, for some platforms, what C++ provides for free on all platforms.

[+] roel_v|15 years ago|reply
C++ cannot be explained fully with simple and safe C code. For example, theoretically one could implement the most basic usage of templates with macros; it would however not be easy to work with (error message in the wrong places) and it would still not emulate e.g. template specialization.
[+] danssig|15 years ago|reply
Better type safety is possible in C++ than in C.