The power is the existing giant corpus of video. When I'm in front of a computer I'm going to run this up against the dancing of James Brown and Michael Jackson. Should be interesting.
Practical for an algorithm implementer, maybe - deeply impractical for real-world use. Stereo cameras are rare and nontrivial (you have to synchronize shutters). Monocular algorithms can be applied to the millions of hours of existing footage, or used with the billions of cameras, smartphones, robots, drones, and fancy doorbells that already exist right now.
If you can calibrate the time-delay between the two cameras, can you not just interpolate one or the other signal backward or forward in time so that it aligns with the other? (By "interpolation", here, I mean the sort of thing the Oculus does on the display side, generating frames "between" frames, to smooth motion during head rotation. Take one real frame from one camera, and build an interpolated frame between two real frames from the other camera to match it.)
For “slow” moving object like human body, does synchronised shutter matters that much and if so , is there any tricks to compensate it if synchronisation is not possible?
Only for near-field. Further out than roughly an arm-span, your brain itself doesn't use binocular vision for 3D estimation because there's not that much information in the parallax.
do you have a source for that? because my source: one closed eye, tells me very clearly i do use binocular vision for 3d - 3d being how far something is.
you don't need 'much' information. you know the distance between the eyes, and then you have the 2 lines from each eye to the object. that's called a triangle. do you know how to calculate the height of a triangle? because that's your distance.
kristopolous|5 years ago
Maybe an Olympic gymnast as well.
dTal|5 years ago
derefr|5 years ago
RavlaAlvar|5 years ago
maxst|5 years ago
regularfry|5 years ago
dungdang|5 years ago
you don't need 'much' information. you know the distance between the eyes, and then you have the 2 lines from each eye to the object. that's called a triangle. do you know how to calculate the height of a triangle? because that's your distance.