I -just- decoupled Facebook from my Oculus account in preparation for deleting Facebook. I guess in two years I make a throw-away account, or better yet, move to Valve's current offering.
I'm able to play Half Life: Alyx natively on Linux with my Valve Index, as well as other games running through Proton. Not only does Valve support Linux natively; they've been funding development on GFX drivers and things like DXVK. Unfortunately OpenHMD (which would let you use the headset completely decoupled from Steam) doesn't support the Index yet, but it has been worked on and it looks like it just needs someone to finish up that work. Not that you necessarily care about Linux support, but it gives you an idea of how they feel about their products and their community.
The headset itself is expensive but it's the best consumer headset in existence right now. I can play for hours (depending on the game) without feeling like I need to stop. There's no single thing that's dramatically better than other headsets, but just about everything about it is at least somewhat better. Comfort, tracking, visuals, adjustability, and so on.
Anyway, Valve is just night-and-day different from Facebook. In fact they're the ones maintaining support for the Rift on Steam, not the other way around. Valve wants VR to be an open platform, and Facebook wants it to be a part of Facebook, entirely owned and controlled by them.
Same plan here. The Quest I got earlier this year is my first and will be my last Oculus device. Hopefully someone else makes a comparable headset soon (comparable = full wireless PCVR capability, like what the Quest + Virtual Desktop offers), ideally at a comparable price point as well... how hard can it be, the Quest is 1.5 years old by now, there's gotta be something at least similar in the works somewhere.
mikenew|5 years ago
The headset itself is expensive but it's the best consumer headset in existence right now. I can play for hours (depending on the game) without feeling like I need to stop. There's no single thing that's dramatically better than other headsets, but just about everything about it is at least somewhat better. Comfort, tracking, visuals, adjustability, and so on.
Anyway, Valve is just night-and-day different from Facebook. In fact they're the ones maintaining support for the Rift on Steam, not the other way around. Valve wants VR to be an open platform, and Facebook wants it to be a part of Facebook, entirely owned and controlled by them.
olex|5 years ago
sharken|5 years ago
AlexandrB|5 years ago
tasssko|5 years ago