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gj_78 | 5 years ago

Again, I see what you mean. I am even against nvidia advising the developers to use such or such C++ library (be it GNU). It is not their role to do that. We need smarter and more shining GPUs from nvidia, not software.

I would say .... The hardware must be sold independently of the software ... but it is a bit too complex, I know.

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dahart|5 years ago

I'm not understanding your point at all. You don't think developers should be able to write C++ code for the GPU?

What do you even mean about 'it is not their role to do that.' and 'hardware must be sold independently of the software'?? Why are you saying this? Software interfaces are critical for all GPUs and all CPUs, just ask AMD & Intel. There is no such thing as CPU or GPU hardware independent of software. Plus, the specific library here is being sold independently of the hardware, it is doing exactly what you say you want, it's separate and doesn't require having any other nvidia hardware or software. (I can't think of any good reasons to use it without having some nvidia hardware, but it is technically independent, as you wish.)

gj_78|5 years ago

> You don't think developers should be able to write C++ code for the GPU?

To be clear, I don't think nvidia-paid developers should be able to write C++ Code for a nvidia-sold GPU. The world will be better if any developer (paid by nivida or not) is able to write code for any GPU (sold by nvidia or not). It is not nvidia role to say how or when software will be written. Their hardware is good and that's more than OK.

AI/CUDA code written specifically for nvidia is useless/deprecated in the long term. A lot of brain waste.

blelbach|5 years ago

> It is not their role to do that.

You are incorrect.

NVIDIA employs more software engineers than hardware engineers.

> We need smarter and more shining GPUs from nvidia, not software.

Software is a part of the GPU. You get better GPUs by having hardware and software engineers collaborate together.

It is extremely expensive to put features into hardware. It costs a lot of money and takes a very long time. It takes 2-4 years at a minimum to put features into hardware. And there are physical constraints; we only have so many transistors.

If we make a mistake in hardware, how are we supposed to fix it? At NVIDIA we have a status for hardware bugs called "Fix in Next Chip". The "Next Chip" is 2-4 years away.

So what do we do? We solve problems in software whenever possible. It's cheaper to do so, it has a quicker turnaround time, and most importantly, we can make changes after the product has shipped.

> I would say .... The hardware must be sold independently of the software ... but it is a bit too complex, I know.

We don't sell hardware and you don't want to buy hardware. Trust me, you wouldn't know what to do with it. It's full of bugs and complexity.

We sell a platform that consists of hardware and software. The product doesn't work without software.

If we tried to make the same product purely in hardware, the die would be the size of your laptop and would cost a million dollars.