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nivviv | 5 years ago

Go was a consideration and there are a few libraries internally existed for Go at that point, but nim in the end won out on acceptance and it convinced - despite the known risks of using a only semi-mature language - on feasibility in getting it done in time for the initial game release.

The PoC was incredibly quick to manifest, and iterating on it had quickly proven itself as a good way forward.

Peace of mind was a judgment call. Despite being a rather sizeable project now, what we had back then was already very stable and reliable (even under heavy benchmark load) and there weren't any great unknowns souring making the call.

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