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openlowcode | 5 years ago

Actually, it cannot be totally realistic for sure, else it would become a ... space program. Still, I am convinced we can make an appealing game with the main real-life constraints of early planet colonization.

But as for the choice of time period, I find the close future much more appealing than the far future. It is easier to immerse into, and I expect that, in the years to come, the players could actually related there experience in the game to the events unfolding in real life.

Also, the period of the first pioneers is probably more exciting than the period where you manage complex cities. If you play Civilization, the first turns have a special flavour that you do not get anymore later in the game.

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