Who would have thought some wobble would add so much to the experience. This is wonderful and I don't think it would be half as good if it didn't wobble.
That's one of these ideas I wish I had come up with. It sounds fun to program, fun to use and even potentially useful to make cutesy gifs.
I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8
It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website.
There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their various strengths and weaknesses, but pico-8 seems to be the best optimized for pure, unadulterated fun.
On the other hand, being closed source help getting the "community" feel where people discover some quirk and secret features of a strange and not-totally documented device.
That said, I hope it become open-source when every secrets have been discovered.
This is genius. It's one of those things that is sooooo simple but soooo good. The wobble makes even the crappiest little sketch come to life. I think that's what's so awesome about it.
I think this is drawing on the vibe from animation styles where the artist draws several of the same frame, and minor imperfections are seen across each. (Dr. Katz etc seem to similarly be trying to mimic this.) A good example: https://www.youtube.com/watch?v=53s5uln_bw4
The question though is why does this look so appealing? I guess it's probably because in general we see motion as a proxy for if something is alive, since things that are alive are never completely still.
> (Dr. Katz etc seem to similarly be trying to mimic this.)
Fun fact: Tom Snyder (of Dr. Katz fame) invented and patented the technique, called "Squigglevision".
"Squigglevision is a patented method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist, Dick and Paula Celebrity Special, Home Movies, O'Grady, and Science Court." - https://en.wikipedia.org/wiki/Squigglevision
Remind's me of the SNES game "Yoshi's Island". That game used wobbly crayon for a lot of graphics, including goal UI: https://youtu.be/qZwjQu4lQm8?t=1341
Hmm, when you said that I thought of Kirby's Epic Yarn on the wii, where everything is made of yarn. It's ~ 10 years old, so more nostalgia than retro.
Just a heads up, the viewport scrolls in Firefox on Android while you're painting. Everything still works otherwise, but it makes it hard to draw because the canvas is moving with your finger. I'm guessing it has something to do with the URL bar changing the viewport height because the extra space seems to be roughly the same vertical height.
Awesome work by the way, it's a lot of fun to play with.
[+] [-] liminal|5 years ago|reply
[+] [-] scottdupoy|5 years ago|reply
[+] [-] jbverschoor|5 years ago|reply
[+] [-] m463|5 years ago|reply
[+] [-] 4b11b4|5 years ago|reply
[+] [-] simias|5 years ago|reply
I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8
Unfortunately it's a proprietary platform.
[+] [-] mumblemumble|5 years ago|reply
There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their various strengths and weaknesses, but pico-8 seems to be the best optimized for pure, unadulterated fun.
[+] [-] chapium|5 years ago|reply
[+] [-] choo-t|5 years ago|reply
On the other hand, being closed source help getting the "community" feel where people discover some quirk and secret features of a strange and not-totally documented device.
That said, I hope it become open-source when every secrets have been discovered.
[+] [-] t0astbread|5 years ago|reply
[+] [-] jonplackett|5 years ago|reply
[+] [-] gfodor|5 years ago|reply
The question though is why does this look so appealing? I guess it's probably because in general we see motion as a proxy for if something is alive, since things that are alive are never completely still.
[+] [-] CharlesW|5 years ago|reply
Fun fact: Tom Snyder (of Dr. Katz fame) invented and patented the technique, called "Squigglevision".
"Squigglevision is a patented method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist, Dick and Paula Celebrity Special, Home Movies, O'Grady, and Science Court." - https://en.wikipedia.org/wiki/Squigglevision
[+] [-] jbay808|5 years ago|reply
It makes me feel that the things on the screen are not only alive, but also a little bit restless.
[+] [-] makeworld|5 years ago|reply
This is awesome! I should really check out the PICO-8, or maybe something similar but open-source.
[+] [-] ButWhatFor|5 years ago|reply
[+] [-] Lambdanaut|5 years ago|reply
[+] [-] bsmith89|5 years ago|reply
https://www.theverge.com/2017/3/16/14945760/squigglish-photo...
[+] [-] umvi|5 years ago|reply
[+] [-] m463|5 years ago|reply
[+] [-] ZeroGravitas|5 years ago|reply
https://youtu.be/CWaNSfkWb6s
I believe they called their technique wobblevision.
[+] [-] abainbridge|5 years ago|reply
[+] [-] xgulfie|5 years ago|reply
https://en.wikipedia.org/wiki/Squigglevision
[+] [-] stanrivers|5 years ago|reply
[+] [-] hammock|5 years ago|reply
[+] [-] foob|5 years ago|reply
Awesome work by the way, it's a lot of fun to play with.
[+] [-] wittedhaddock|5 years ago|reply
[+] [-] simlevesque|5 years ago|reply
edit: I just saw that they appear at the left side of the browser page. I was focused on the embed part.
[+] [-] sogen|5 years ago|reply
[+] [-] lainga|5 years ago|reply
[+] [-] jtolmar|5 years ago|reply
[+] [-] montoro|5 years ago|reply
So much fun with friends after school.
[+] [-] tacotacotacos|5 years ago|reply
[+] [-] jpswade|5 years ago|reply
[+] [-] throwaway_pdp09|5 years ago|reply
[+] [-] kelvin0|5 years ago|reply
When a key is pressed, a key-code can be read from your program to detect the event and the associated key.
Pressing 2 keys (as described in this case it seems) has it's own key-code, instead of a combination of the 2 key-codes for each individual key.
For example CTRL could have key-code ==> 0008 And 'TAB' could have a key-code ==> 0002 But pressing CTRL+tab ==> 1010
[+] [-] Groxx|5 years ago|reply