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xerok | 5 years ago

When it comes to ray tracing and fluid simulation, I wonder if I should start with old papers and implementations, because it may be easier to get, or they are so outdated that it would be a waste of time.

discuss

order

billconan|5 years ago

for ray tracing you should start with https://pbrt.org/

I'm not familiar with fluid simulation.

graphics is a broad field. there are many sub fields.