(no title)
ehejsbbejsk | 5 years ago
I am curious, however, why we still can’t digitally reproduce bokeh. Apple is getting close. I thought LiDAR would theoretically solve that and could yield indistinguishable renders compared to analog lenses. That would be a game changer in my view and why I would like to see Apple develop a full-frame sensor coupled with their technology.
dTal|5 years ago
foo_barrio|5 years ago
* https://www.researchgate.net/figure/a-b-The-first-and-second...
ansgri|5 years ago
The thing is, these tails become apparent only when you convolve with a very very bright source -- which on a typical 12-bit level linear raw image would amount to something like 10⁵-10⁶, i.e. needing 4-8 additional bits of HDR.
Here are some useful links on the topic of flare simulation, I believe bokeh has mahy similar aspects:
https://web.archive.org/web/20200119024053/http://simonwinde...
http://resources.mpi-inf.mpg.de/hdr/TemporalGlare/
martomi|5 years ago
[1] https://people.eecs.berkeley.edu/~malik/papers/debevec-malik...
thinkloop|5 years ago
barrenko|5 years ago
Bokeh is a kind of of space representation, similar to how you can basically "see" through hearing a sound stage of instruments separated properly when someone has a really good sound system, or how dogs have "5.1/7.1" sense of smell.
How does one encode that I have no idea.
emllnd|5 years ago
In the world of 3D rendering (content created from scratch) very advanced & realistic bokeh effects are possible, as an example see http://lentil.xyz for the Arnold renderer.
davidkuhta|5 years ago