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masonhensley | 5 years ago
I've been starting to use ARKit from a different angle.
Usecase - test out 3d designs of replacement classic car parts I'm manufacturing as a side project.
While crude right now, I think this sort of stuff is a game changer - I'm regretting not picking up a lidar enabled 12 pro instead of a 12 now to do better scanning and placement. I guess I'll pick up an ipad pro when it's upgrade time on that front.
Here are two quick videos I threw together:
https://www.youtube.com/watch?v=7K0-vK2wafA
Workflow:
- build 2d models in solvespace (https://solvespace.com)
- export dxf to fusion 360
- convert dxf to sheet metal
- bend sheet metal in fustion360
- export obj from fusion360
- save obj file to icloud drive
- open obj file in AR Viewer app (https://apps.apple.com/us/app/ar-viewer-augmented-reality/id...)
Sidenote:
There still isn't a replacement for physically printing the parts before I have them laser cut out of metal. I 3d print models and test fit pieces as intermediate steps too.
Really excited to see ios developers digging into ARKit more, I'm excited to see what else is possible here.
wlesieutre|5 years ago
masonhensley|5 years ago
emllnd|5 years ago
Would be cool if the object-matching tech (this[1] + more machine learning?) in ARKit was advanced enough that it could recognize a car seat or dashboard and place things automagically.
[1] https://developer.apple.com/documentation/arkit/scanning_and...
centimeter|5 years ago
masonhensley|5 years ago
I haven’t gotten into the groove with it for 3d workflows. I probably need to do some more tutorials for it on that front.
jojohack|5 years ago
masonhensley|5 years ago
But that would be the general idea. Scan interior - 3d model parts to fit in that scanned world - 3d print/CNC cut those parts to fit.