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nefasti | 5 years ago

Blaming the consumer is jot the way to go.

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tomc1985|5 years ago

Some of the blame goes to the consumer though. The community here is really playing up the drama in a childish way. Many games have had far worse launches, and got panned in reviews (both critic and user), and haven't seen this kind of outrage.

The gaming community sucks, full stop. I'm part of several reddit communities for various games and in a majority of the cases those subreddits are a swamp, full of anger and bitterness. The more competitive a game is, or the more the game tries to monetize itself, the uglier the scene. It really is bad.

Years ago I worked close to one of Rockstar's studios. Sometimes I'd overhear RS employees talking over lunch, and more than once that chatting was them complaining about the toxicity they have to deal with.

tsimionescu|5 years ago

Most of that is actually the fault of the studios. Few companies are investing in managing their communities and communicating with them, setting standards and so on. Those that do actually see results.

A great case study is Final Fantasy 14 VS World of Warcraft. 2 pretty similar MMOs, vastly different communities. If you dig a little, it's immediately visible that the difference is not coming from game design, but from explicit community management and standards of conduct. The FF14 mods police the community with an iron fist, and are very explicit about what kind of behavior is toxic and off-limits - and the results are visible whether you play the game or look at the reddit.

Most companies though just don't want to invest in that, even to the minimum extent of setting clear guidelines and enforcing them when violations reported.

dawnerd|5 years ago

100% disagree. None of the blame is on the consumers. The studio pitches a game. People get excited. People buy it. None of that is the consumers' fault. It's false advertising, period.

lawnchair_larry|5 years ago

It is if they keep enabling this behavior by preordering. It’s not a limited quantity item, and there’s no reason to. And this keeps happening.

coderbe92|5 years ago

Never jot is my life motto

manfredo|5 years ago

Ultimately, though, the blame does lie with the consumer. Companies seek profit, that's inevitable. The decisions of consumers is what makes it profitable to release unfinished games, and sell hype instead of a product.