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anon777778 | 5 years ago
This is the only game where I saw things like queing tasks for all units (whole construction schemes), estimated time of finishing each task, unrestricted zoom (from map view to the single unit) and multiple minor utility functions, like patrols of engineers (that can help creating units) or "help" function for factories (queued units in one factory and the other ones helping it).
Those functions greatly reduced cognitive load and micromanagement of most task, allowing the player to focus on the grand strategy.
I really hope that next AAA RTS game will be greatly inspired by this UI.
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