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Bekwnn | 5 years ago
It feels like the article almost but doesn't quite touch on it: there's people firmly in multiple camps, and gamedev tends to be camp 3, but also very often camp 2 and/or camp 1.
To get AAA or even AA games running requires a lot of dogma from camp 2. Graphics programming, procedural generation, and gameplay systems complex enough to produce emergent gameplay would be camp 1 from the sounds of it.
I feel my feet firmly stuck in all 3, at any rate.
pjmlp|5 years ago
Game development appears to only move forward when some console or OS vendor steps in that asserts "this is how we are going to do it now".
It happened when moving from Assembly into high level languages, adopting C++ despite all its bloat (vs C/Pascal/Modula-2) thanks Watcom, PS SDK and DirectX, Objective-C/Swift (thanks Apple), C# (thanks Unity, Managed DX, XNA/WP 7,...).
If one of the big names in consoles would release a WebGL/WebAssembly based games console, with a couple of first party titles that would show its potential, Mario or whatever, we would see a couple of studios running to get a place on their store.