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britzl | 5 years ago
> It felt like someone was caught up in an architecture more suited to creating very large games and applied it here.
Defold is supposed to be the exact opposite. The two initial creators of Defold worked at a big AAA developer and with Defold they wanted something different from their day-to-day experience working on huge console games. They wanted a small and performant engine with quick turnaround time on changes.
This is why it is somewhat opinionated regarding certain things. To avoid some of the costly things that usually comes with huge productions and big complex engines.
It is also why you can usually build and bundle your game in seconds to any platform without any setup.
It is the reason why you can hot reload your changes into a running game to further reduce iteration time.
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