(no title)
jondlove | 5 years ago
The thread glosses over the "player builds everything" feature, but that's not the half of it: everything in your nation is open for your consideration: the buildings you construct; the food your people eat; the transport vehicles and fuel needed to run them - you can choose to set up supply chains all the way from extraction, to refinement, to manufacturing and export - or import the things (and manpower) you don't care about, at a cost.
Think "Rise of Industry" or OpenTTD meets Tropico, but you also need to source the resources and manpower to build your buildings, roads, and railways.
I also find the mod selection (namely a wide variety of buildings) to be quite an asset to the game
wry_discontent|5 years ago
If you mine/process/store all the goods needed to produce a building in your republic warehouses, you can build anything essentially for free. You assign trucks to deliver the goods and use workers to build it.
The only thing missing from that game for me, is a more informative and intuitive UI. It can be hard to understand how all the parts fit together and get a good overview of your republic.
dangrover|5 years ago
ethbr0|5 years ago
Refining uranium gives some pretty tangible benefits in the real world too. Seems fair.