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felipc | 5 years ago
I never tried it because I'm not a musician (just a longtime fan of Justin and Winamp), but I always found the concept very interesting. Apparently it is still alive: https://www.cockos.com/ninjam/
felipc | 5 years ago
I never tried it because I'm not a musician (just a longtime fan of Justin and Winamp), but I always found the concept very interesting. Apparently it is still alive: https://www.cockos.com/ninjam/
kfarr|5 years ago
Other ideas (this is not new btw), you don't get to hear the other participants but you're all on the same sync'ed clock with a metronome and trust the general output will be ok. Final mix is synced to viewers (obviously on delay to achieve sync).
Areading314|5 years ago
AndrewUnmuted|5 years ago
However, it doesn't stop there. Latency is also important for voice, not just music; excess latency is also the cause of the dreaded zoom fatigue [0].
We humans seem to have brains designed for particular cadences of conversation, and products like Zoom really work to disrupt & disengage these preferences we have, leading to poor communications outcomes.
[0] https://www.wsj.com/articles/why-does-zoom-exhaust-you-scien...
yholio|5 years ago
So there is some sort of hierarchy of instruments or a dumb sync track pre-recorded.
ziaddotcom|5 years ago
Lets say the delay is 15 seconds, you hear the composite, including your part delayed, and you "think, cool, I played the right thing at the right time, I'll keep going with my same assumptions" or you hear "my part was way off, but the rest sounded decent enough, better do something different."
The part where everyone is just playing terribly isn't a concern or doesn't manifest because you've got a bunch of intermediate or better musicians playing.
travbrack|5 years ago
steerablesafe|5 years ago
gvido|5 years ago
Anyway, what I'm building is meant more for the repetitive kinds of electronic music, but I solved the problem by just making it work like a shared loop pedal that records up to 16 measures of audio.
Everyone works asynchronously and can add or remove audio on their own time, but loops get synced to other players as they get recorded.
Best part? You can do cool stuff with browsers nowadays (even record uncompressed audio). So it just needs a web browser.
weinzierl|5 years ago
GrumpyNl|5 years ago
TonyTrapp|5 years ago
greensoup|5 years ago
What servers are you on? I remember hours, days of playing on it, 10 years ago :) But didnt know it was still active!