top | item 25857319 (no title) friendlybus | 5 years ago Lua really isn't a great choice. It doesn't have enough features to support anything beyond UI layouts and super basic scripting. discuss order hn newest DarkWiiPlayer|5 years ago It has all the features you need to support pretty much anything friendlybus|5 years ago I mean, so does assembly. Rollercoaster tycoon was written in assembly. But for mere mortals lua is just too much hassle for game dev.C# with XNA (or monogame) is a nicer 2d barebones game framework to work in, as long as you can dodge garbage collector issues. load replies (1)
DarkWiiPlayer|5 years ago It has all the features you need to support pretty much anything friendlybus|5 years ago I mean, so does assembly. Rollercoaster tycoon was written in assembly. But for mere mortals lua is just too much hassle for game dev.C# with XNA (or monogame) is a nicer 2d barebones game framework to work in, as long as you can dodge garbage collector issues. load replies (1)
friendlybus|5 years ago I mean, so does assembly. Rollercoaster tycoon was written in assembly. But for mere mortals lua is just too much hassle for game dev.C# with XNA (or monogame) is a nicer 2d barebones game framework to work in, as long as you can dodge garbage collector issues. load replies (1)
DarkWiiPlayer|5 years ago
friendlybus|5 years ago
C# with XNA (or monogame) is a nicer 2d barebones game framework to work in, as long as you can dodge garbage collector issues.