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czhiddy | 5 years ago

I was looking forward to seeing some of the games that would have only been possible on Stadia's architecture. Imagine a Battlefield-style game with a larger map and over 500+ simultaneous players.

Hopefully the games that SG&E do finish showcase what's possible when a developer targets Stadia's strengths.

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jayd16|5 years ago

Why is that sort of game only possible with cloud rendering vs some dedicated server architecture?

I think you'd need to go much higher in terms of how many unpredictable, latency dependent objects are needed on screen before you'd start hitting issues with client side rendering.

cuban-frisbee|5 years ago

Synchronising the game state in games now is exceptionally hard even with 64 players for any sort of latency dependent game. It's a constant grievance in most gaming communities today. If you just have to point a gpu view into the world, then it just depends on how many gpu's you can attach to the server.

WhatIsDukkha|5 years ago

Planetside 2 (2012) has 1200 players per continent ie one giant map with zero loading screens.

Very active subscriber base and developer even in 2021.

gsich|5 years ago

>I was looking forward to seeing some of the games that would have only been possible on Stadia's architecture. Imagine a Battlefield-style game with a larger map and over 500+ simultaneous players.

Never. As a game developer you don't want to be tied to a specific system. Never be able to sell it somewhere else.

nightowl_games|5 years ago

I just got into Planetside 2 and it's everything I wanted it to be.

gsich|5 years ago

>I was looking forward to seeing some of the games that would have only been possible on Stadia's architecture. Imagine a Battlefield-style game with a larger map and over 500+ simultaneous players.

Never. As a game developer you don't want to be tied to a specific system.