8k seems... optimistic. The PPI of such a display would be off the charts. Not to mention the kind of hardware required to run such a device. The NVIDIA RTX 3090 can barely run a 3D 8k game at 30fps, let alone in 3D for VR.
What would you even connect such a device with? Displayport and HDMI wouldn't support two 8k streams.
riggsdk|5 years ago
jayd16|5 years ago
leecb|5 years ago
This seems to be describing foveated rendering, which is reducing the image quality in your peripheral vision, because you are less likely to notice it there. It requires tracking where the eye to so you know what part of the screen the eye is looking at.
The RTX 3090 is likely rendering the whole 8k screen at a consistent quality level, whereas foveated rendering would mean that only the part of the display that the eye is actually focused on would be rendered at full quality. If Apple could pull off the tracking well enough (accurately, with low latency), they could probably save a lot of GPU power by lowering render quality outside of what you're looking at.
https://en.wikipedia.org/wiki/Foveated_rendering
jiggawatts|5 years ago
b) VR uses variable rate shading because we have a lower visual acuity in our peripheral vision.
c) VR rendering typically "shares" a significant amount of the work between the two viewports. E.g.: one set of "commands" are rendered simultaneously into two buffers with different view transforms. Textures and meshes are cached once and rendered twice, so the bandwidth requirements aren't actually doubled.
d) Display stream compression (DSC) and similar technologies would work well for VR because the viewport is always in motion with a high refresh rate. One could even imagine sending a H.265 compressed stream wirelessly at a mere gigabit, which is fantastically high bitrate video but well within current WiFi capabilities.
e) There will be future developments as well, we're not stuck with current technology. Keep in mind that current era flagship GPUs are manufactured on silicon processes that are about 3 generations old! By the time this VR kit hits the mainstream market, GPUs could be manufactured on a 3 nm TSMC process and easily put out 90fps in 8K resolution.
shock-value|5 years ago
riggsdk|5 years ago
sbierwagen|5 years ago
banana_giraffe|5 years ago
It'd also explain the price tag, if you have to buy both a high quality display and a speedy GPU that's been glued together.
jayd16|5 years ago
brokencode|5 years ago
Also, it sounds like this would be more of an all-in-one device, where it’d handle the rendering instead of connecting to a separate computer, so the rendering performance is more likely to be the limitation than any kind of transmission limitations anyways.
pezezin|5 years ago
barnabee|5 years ago