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Open source remakes of games you're still loving

208 points| murkt | 15 years ago |osgameclones.com | reply

82 comments

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[+] misterbwong|15 years ago|reply
I'm still a bit sour about Square forcing the Chrono Trigger: Resurrection guys to cancel their remake of Chrono Trigger. CT is my favorite game of all time so hearing that this fan project got C&D'd killed me.

The screens and the trailers looked awesome, especially considering it was 2004.

http://www.opcoder.com/projects/chrono/Crono0.jpg

http://www.opcoder.com/projects/chrono/Guardia0.jpg

http://www.opcoder.com/projects/chrono/MagusLair2.jpg

http://www.opcoder.com/projects/chrono/

[+] possibilistic|15 years ago|reply
I don't understand how Square can legally force them from making a remake. If it's open source software and not being sold, how can they shut you down? If the code is widely distributed, then there's no central site or repository they can force to shut down.

Wouldn't this fall under the domain of artistic expression? I don't understand how fans can make artwork, music remixes (http://ocremix.org/), or even a miniseries (http://www.therewillbebrawl.com/) representing a particular franchise and not get sued, yet indie game remakes are hit with fire and brimstone. On that note, aren't games now considered art (http://www.escapistmagazine.com/news/view/109835-Games-Now-L...)? What gives?

(I've been wanting to make an open source Ocarina of Time remake, but I am fearful of such lawsuits.)

[+] technomancy|15 years ago|reply
I'm not sure what I was expecting, but that trailer gave me chills. What a shame!
[+] udp|15 years ago|reply
On a slightly different vein, if you still have the old games you can often find an open source engine to play them with :-

* Old Bioware games (Baldur's Gate, Icewind Dale, ...) - GemRB: http://www.gemrb.org

* SCUMM (Monkey Island, Simon the Sorcerer, ...) - ScummVM: http://www.scummvm.org/

* Transport Tycoon Deluxe - OpenTTD: http://www.openttd.org/en/ (this has optional free replacements for the graphics/sound/music, too)

[+] mambodog|15 years ago|reply
Let's not forget the venerable DOSBox, which allows a huge variety of old games to run on Win7, Mac and Linux.

Some of my favourites: Wolf3D, Doom, Rise of the Triad, Hexen, Duke3D, Quake, Sim City 2000, Sim Ant, Civilization, Command & Conquer, Red Alert, Warcraft & Warcraft 2, Theme Hospital, Syndicate, System Shock, X-Wing

http://www.dosbox.com/

[+] rnemo|15 years ago|reply
Just as a point of correction, Doomsday is not a Doom remake, it's an advanced source port. Freedoom (freedoom.sourceforge.net) is the closest thing to a remake, it's a project to create a free IWAD (the game data). It needs to be paired with an engine though, Doomsday is one, but there's also ZDoom (zdoom.org), PrBoom+ (prboom-plus.sourceforge.net) and my personal favorite, Eternity (doomworld.com/vb/eternity).
[+] mikemaccana|15 years ago|reply
You know how when you play things you played as a kid, they don't feel like you remember them, because your standards have unfortunately changed?

First programming I ever really did (in terms of understanding logic and its effects on end product) was Doom PWADs when I was a kid.

15 years later, I can get:

- Doomsday engine on my Mac

- 500MB of high-res textures hand-crafted to replace all the original walls and ceiling/floors.

- MD models for every object and monster

- High resolution re-sampled sound and music

- My original WAD - me and a friend made one of the largest (and highest tech - deep water, transparent textures on doors, invisible platforms) Doom II wads ever - lost it, but the internet still has thepath.zip

And play Doom II like I remember it, not like how it was.

[+] barkingcat|15 years ago|reply
I emailed the author with a link to Ur-Quan Masters for Star Control 2!
[+] Androsynth|15 years ago|reply
you beat me to it. Although UQM is not a clone or inspired by SC2, it is the actual source code used to build the game.
[+] estel|15 years ago|reply
It's always worth mentioning Spring, which used to be an open source version of Total Annihilation, but now encompasses so much more:

http://springrts.com/

[+] bitsai|15 years ago|reply
For those who enjoyed Wing Commander Privateer, there's WCP Gemini Gold, a remake using the open source Vega Strike engine:

http://privateer.sourceforge.net/

I've emailed the author to see if he'd like to add it to the list.

[+] roschdal|15 years ago|reply
There's also http://www.freeciv.net/ which is a HTML5 version of Freeciv, with a AGPL license.
[+] GeneralMaximus|15 years ago|reply
FreeCiv is not HTML5. The game itself is implemented as a server, and you can write clients for it. I only know of a GTK+ client and a SDL client. Is there a HTML5 client around now?
[+] mambodog|15 years ago|reply
Some FPS additions:

AlienArena - like UT, Q3A. Graphically impressive, seems to be actively developed.

http://red.planetarena.org/

Nexuiz - like UT, Q3A. Also decent graphics, seems devs are working on a commercial sequel now, so the last major version was in 2009.

http://sourceforge.net/projects/nexuiz/

OpenArena - like Q3A. Seems to be an attempt to recreate Quake 3 Team Arena from the GPL source with new content, some graphical improvements.

http://www.openarena.ws/

Tremulous - like Gloom, Natural Selection etc. Sci-fi FPS/RTS hybrid.

http://tremulous.net/

Urban Terror - like Counter-Strike, but a little more arcade-style.

EDIT: free but not yet open source

http://www.urbanterror.info/

[+] naner|15 years ago|reply
Urban Terror is not open source.
[+] naner|15 years ago|reply
These aren't all remakes/clones. For example: ioquake3 started from the GPL release of the Quake 3 engine from iD software. It is not a clone or remake it is just a continuation. And it doesn't replace Quake 3, it is just the game engine.
[+] duhprey|15 years ago|reply
If anyone here remembers the game Netstorm, we're doing a remake of it here, http://risingstormhq.com. It's not entirely opensource at the moment (and built on unity), but I'm the only coder and I'm releasing components (especially generic ones) as I go (as they are cleanly separable). In the end, I'll release all the code I feel I can without making the team unhappy.
[+] tobylane|15 years ago|reply
Brilliant one here - CorsixTH, remake of ThemeHospital. https://code.google.com/p/corsix-th/
[+] StavrosK|15 years ago|reply
A heroic effort, that game deserves to be in the museum. Just brilliant.

That said, my all-time favorite is Heroes of Might and Magic 2. I always return to it, and am just overjoyed to see the open source project there.

[+] MrJagil|15 years ago|reply
Dungeon Keeper is probably my favourite game of all time. A shame theres no mac version of OpenDungeons and that they didn't make it closer to the original.
[+] vckadath|15 years ago|reply
This is part of what bugs me about the OS mentality. All that effort to clone a commercial release and very little going towards coming up with new ideas and gameplay improvements.

This is true of EVERY important category of software (From the OS on down!), not just games. Until the FOSS movement starts focusing on creating new things and not just cheap knockoffs of original, innovative software it will remain a niche.

[+] lucasjung|15 years ago|reply
My all-time favorite is d2x-xl, a re-work of the Descent II engine (which isn't quite a clone, because you still need some of the original game files to play): http://www.descent2.de/

Stratagus/Wargus is a clone of the Warcraft II engine (which you also need original game files to play). It's no longer being actively developed, but the last release was stable and only had minor bugs (you can play all of the way through with no problem, plus multiplayer): http://wargus.sourceforge.net/index.shtml

There's also a glacially-slow effort to re-work the Homeworld source code to openGL (and cross-platform): http://homesource.nekomimicon.net/sourceforum/

[+] joeyespo|15 years ago|reply
I immediately thought of the Chrono Trigger remake and how they were going to open source the project. It looked beautiful while keeping true to the original. Such a shame Square Enix's forcefully shut it down.

http://www.opcoder.com/projects/chrono/