Just curious, I'm currently in the works of publishing my first game with my brother. We started our company a couple months back, and the idea of applying to Y Combinator and/or seeking funding popped up. We decided to just work part-time and spend the rest of the time working on our product. From my understanding, I thought that most VCs/incubators don't really go for the gaming startup whose plan is to just create and publish games (which is what my brother and I are doing), since most gaming companies don't really "explode" and get bought out. Did you guys do anything specific when you pitched your startup to YC? How did you convince them to fund a gaming startup?
Our artists get to choose the technique that works best for them. A lot of it is done using the computer, but some of it is done by hand and scanned. The coolest bit of art tech is definitely the Wacom Cintiq. It lets the artists draw on top of an LCD panel.
No official Android plans as of yet, but it is something we are thinking about. Also thanks for the compliment on the art. We do all the art in-house and I passed your message on to the team.
[+] [-] emiranda|15 years ago|reply
[+] [-] dpcan|15 years ago|reply
How is the artwork for a game like this done? Do you draw it by hand and scan it in and color it in Photoshop? Is it all all done on the computer?
I'm just curious about technique. Creating graphics is one of the hardest things to do as an indie game developer.
[+] [-] chadr|15 years ago|reply
[+] [-] colkassad|15 years ago|reply
[+] [-] chadr|15 years ago|reply
[+] [-] unknown|15 years ago|reply
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