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pantelisk | 5 years ago
Ultima 6 - http://u6project.com/wp/ (sorry for non-https link)
Ultima 5 - https://wiki.ultimacodex.com/wiki/Ultima_V:_Lazarus
Worth a shot if somebody finds the originals too difficult to get into now. (Though gameplay is brutal regardless, I keep running out of food when adventuring - the map doesn't show your position, you need to use landmarks (eg; follow the edge of this lake) and the compass to orient yourself)
(disclaimer: I did some map/dungeon building some 15 years ago for the U6 one)
bdowling|5 years ago
Nuvie (for Ultima 6, Martian Dreams, and Savage Empire) - http://nuvie.sourceforge.net
Exult (for Ultima 7 and 7.5) - http://exult.sourceforge.net
Pentagram (for Ultima 8) - http://pentagram.sourceforge.net, now merged into ScummVM - https://www.scummvm.org.
All of these use the original game files to play the games and offer improved user interface options, higher resolutions, graphics scaling, wider fields of view, gameplay improvements, etc. These are a great way to play these old games on a modern computer.
Klwohu|5 years ago
Nuvie is also good and has seen much more rapid progress in the last decade. It's great that these projects exist and of course dosbox will run both games smoothly and has for a long time too.
I'm more skeptical of the remakes myself, the original graphics in VI and VII still look great, it's one thing to give, say, a 3D shooter game the enhanced remake treatment. Real-time 3D rendering speed and quality has improved by leaps and bounds yearly or so for decades now. But pixel graphics can't really be improved with any technology ducks to avoid scaler warring and you lose all the charm by translating the games into the 3D rendered realm.
tmp14|5 years ago
mysterydip|5 years ago
bdowling|5 years ago
Also, even though the wilderness is geographically smaller in the single-scale games, it feels bigger because the player has to traverse the wilderness at 1X speed. Also, to make travel more interesting and to encourage exploration, the developers fill the wilderness with secrets, side-quests, hidden items, creatures, etc. The wilderness becomes part of the game, whereas in the older games the wilderness was just a bunch of blue or green on a map.