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Dual N-Back Training for Intelligence

47 points| Jasber | 15 years ago |soakyourhead.com | reply

29 comments

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[+] bumbledraven|15 years ago|reply
Dual N-back is also available for free online at http://cognitivefun.net (under Tests -> Memory) along with other well-known psychological tasks, including visual/auditory reaction time test, Eriksen flanker test, Stroop test, various flavors of the digit span test, paced serial addition test, and more.
[+] bloch|15 years ago|reply
Cognitivefun also has a multimodal n-back, where you can customize most aspects of the test (sounds, images, speed run, double or triple n-back, number of trials):

http://cognitivefun.net/test/24

[+] erikmork|15 years ago|reply
Hi! I'm the author of soak your head. We worked with the researchers to follow the scientific paper as closely as possible. Feel free to use the app (the source is open and available on the site). In addition, we already have the application in the Windows Phone 7 marketplace, and it's on its way to the iOS app store.
[+] hollerith|15 years ago|reply
feature request: I would like to be able to use the software with a pointing device or with the two mouse button rather than with the A and L keys.
[+] toisanji|15 years ago|reply
what is your contact info, I would like to contact you.
[+] notJim|15 years ago|reply
Wow, I did this, and went through the following stages:

1. What am I supposed to do?

2. Oh okay. Wow, this is really hard.

3. Focus focus focus tunnel vision mode

4. Now I am really good at this.

5. My brain is tired and I am no longer good at this at all.

[+] emef|15 years ago|reply
"In the study performed by Susanne M. Jaeggi et. al., study subjects practiced the dual n-back test for about 20 minutes a day for up to 19 days. At the end of that time, the subjects were shown to have increased intelligences (as measured by gF)."

An improvement in intelligence that becomes apparent after only 19 days smells too good to be true. Correct me if I'm wrong, but surely someone that practices IQ test problems will appear to be more intelligent the next time they are evaluated. It seems like something like that might be what they're seeing here, but I don't know enough about this training to say that.

[+] ajkessler|15 years ago|reply
The effects are test-independent. That was sort of the point of the study. You will certainly get better at the dual-n-back game, but the gains apply elsewhere, not just to game itself. It has much to do (they think) with the interconnectedness of fluid intelligence and working memory.

I wrote about this fairly in depth here: http://www.ajkesslerblog.com/how-to-get-smarter/

[+] gfodor|15 years ago|reply
I found it incredibly frustrating that for whatever reason the author decided to have A for location and L for audio. Perhaps this is a bug?
[+] oscardelben|15 years ago|reply
It's the same as in other dual n back games
[+] palguay|15 years ago|reply
Wow , I am also working on a html version of this game. I have got a reasonable version and hope to release it soon
[+] ballard|15 years ago|reply
Even if the results are difficult to quantify, anything challenging has fun value.
[+] tocomment|15 years ago|reply
In the paper didthe difficulty increase automatically? How did that work?
[+] gwern|15 years ago|reply
It did increase automatically - the adaptiveness is a major part of the novelty - and it worked basically promoting you when you scored high (like >=80%) and likewise demoting you an N level. If you're curious, Brain Workshop has a Jaeggi mode where it uses the same scoring and promotion criteria.