(no title)
garrtt | 5 years ago
from pay.google.com
> Starting April 5, you won't be able to use pay.google.com to send and receive money from other people. To send and receive money, use the new Google Pay app.
garrtt | 5 years ago
from pay.google.com
> Starting April 5, you won't be able to use pay.google.com to send and receive money from other people. To send and receive money, use the new Google Pay app.
shepherdjerred|5 years ago
rp1229|5 years ago
eseidelGoogle|5 years ago
We were also not satisfied with the performance of the initial GPay release. We've been working with the GPay team the last couple months and have made significant improvements within both Flutter and the GPay app. Hopefully the next release of GPay will be out soon and others will be able to see the progress we're continuing to make with the team.
gaaclarke|5 years ago
Hi, I audited the performance of the GPay app. Almost all of the performance issues in GPay are related to its use of vector graphics libraries which make Skia spawn many new shaders that have to get compiled. The suggestion was given to move to raster graphics but since GPay ships in many locations that are sensitive to app size, like India, they made the tradeoff to keep raster graphics.
That said there are some longer term initiatives to address this problem on Flutter's side and Skia's side since the problem can show up outside of vector graphics, it's just more unlikely.
theanirudh|5 years ago
sofixa|5 years ago
aitchnyu|5 years ago
adam12|5 years ago
alfalfasprout|5 years ago
unknown|5 years ago
[deleted]
oh_sigh|5 years ago
buzzy_hacker|5 years ago
jasonvorhe|5 years ago
SamBam|5 years ago
"Didn't you simply delete the website?"
"Yeah, what of it?"
fastball|5 years ago
> Flutter 2 supports web now!
> We've re-written GPay in Flutter 2!
> We're dropping support for using GPay on the web...
AlphaSite|5 years ago
garrtt|5 years ago
After April 5, I will have to use the app so that I can get back functionality that I once had on the web.