It's painting stuff in a canvas and not using the standard web controls.
It's the web in the sense that almost every UI toolkit also offers a canvas (for example Tk does this) and you can reimplement every control using it. That doesn't make your new toolkit in a toolkit Tk.
But why would an app that writes to a WebGL canvas be any harder to maintain than an app that uses HTML controls? If anything, it'd be likely to be easier to maintain -- we (the web standards community) are much more likely to change how a particular element is supposed to work than to change WebGL in an incompatible way.
oblio|5 years ago
It's the web in the sense that almost every UI toolkit also offers a canvas (for example Tk does this) and you can reimplement every control using it. That doesn't make your new toolkit in a toolkit Tk.
Hixie|5 years ago