Shareware and distribution of the game through the internet was a watershed moment that helped sell a lot of Wolfenstein and doom in 1992 and 1993. It is doubtful that a company like Nintendo would distribute a game like doom. PS was a few years after that. Are these statements correct, or hyperbole?
giantrobot|5 years ago
While id was certainly an Internet aware company in 1993 most consumers were not.
Keep in mind in 1993 a minority of households even had computers. A minority of those users even had modems. Even when they did have computers with modems connecting to a "local" BBS could still be a local toll call.
A copy of that month's PC Gamer was much cheaper than a modem and got you not just Doom but hundreds of megabytes of other crap. Cover discs were still a big deal even towards the end of the decade where home Internet access was more common.
As for the PlayStation, it was released in the Japan in 1994 and the US in 1995. Doom was released at the end of 1993 so it's contemporaneous with the PlayStation. The PSX had Doom-quality 3D games (including Doom itself) for a fraction of what a good Doom running PC cost.
juststeve|5 years ago
Right, so you agree? This thread is about counter culture, and your talking about generic internet usage facts and % of playstation sales when it went mainstream. I played Wolf and Doom as shareware in Australia when they were released, including Kali.