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batoure | 4 years ago
Additionally I think you fell pray to a mistake i my self made about 8 years ago. I built a product thought it was amazing tried to turn it into a company and completely failed. In one of my final meetings about the project someone said “you know you just reinvented Apache yarn here right?... and not in a good way” I had no idea what they were talking about I left the meeting and started power googling they were right 80% of our code was pointless and missing 90% of the features of a pretty generic open source project.
Today I red team any idea I have by assuming someone solved it and I just haven’t found it yet. I ask the smartest people I know “what does this idea feel like?” Before I build anything...
If I could go back in time and tell you one thing it would be “while you may feel like you are fixing excel 100% of your features are in the developer docs for google sheets... a free product”
meheleventyone|4 years ago
Part of the problem is cultural as well. Games in particular lionises unrepeatable successes. Which ends up with very similar “scratch your itch”/“build the game you want” and “build it and they will come”/“just make a good game” generic advice. Often given by people who haven’t succeeded themselves!
d--b|4 years ago
Well yeah, though they won't do it as fast. Having a live repl, and packaged charts should make it at least 10x faster.
Sure I may very well be making a mistake. The fact is I'd rather fail than not give it a shot..