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stefanmichael | 4 years ago

a couple of nuances make the remaining 3% a bit more difficult to get, two that I noticed is that the bot is bad at holding sustain notes and also tends to make mistakes during long hammer-on sections because it hits two notes at the same time instead of realizing that they are individual notes.

the second one is probably easy to fix by spreading the notes out a bit (hyperspeed mode) but the first one is a bit more annoying to program, probably

discuss

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nik12795|4 years ago

Agreed the sustained notes would be a bit of a programming annoyance, but if I had spent more time, I think I could have cracked it. I did get some MVP working for it but it was throwing some other things off, so I abandoned it in an effort to maximize accuracy.

maratc|4 years ago

I think it might be easy implementing sustain on any and all notes until the next note needs to be hit. So instead of press-release-wait you do press-wait-release.

maratc|4 years ago

Not holding sustain is not a failure per se in the game. If you've hit the note but did not sustain it, you just get less points.