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glaze | 4 years ago

Yup, I doubt he has experience working in the games industry. Many engines support multiple graphics APIs and there's often only 1-2 employees implementing/maintaining them so speaking about vendor lock-in is not a strong argument.

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shmerl|4 years ago

How is that a counter argument to anything? The need to support multiple APIs is not free. It's a tax on everything else.

glaze|4 years ago

You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.