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ganonm | 4 years ago
Occlusion culling in Unity is fairly straightforward. Simply requires a bake. It also supports 'occlusion areas' where you can give it a hint to do a higher resolution occlusion bake e.g. if you think the player will likely be in that area.
Edit: originally misread parent as stating Unity didn't frustum cull by default. Parent comment is correct.
meheleventyone|4 years ago
ganonm|4 years ago