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Gleam 0.15

234 points| lpil | 4 years ago |gleam.run

78 comments

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[+] laacz|4 years ago|reply
Just came here to say that all blog posts about new releases of each and every product should start with the sentence which tells what the product is about. Helps those who click on HN link and have no clue what it's all about. Be more like Gleam.

> Gleam is a type safe and scalable language for the Erlang virtual machine, and today v0.15.0 has been released! Let’s take a look at some of the highlights.

[+] sangupta|4 years ago|reply
I love this idea. Will keep in mind the next time I happen to draft the release notes.
[+] natrys|4 years ago|reply
The doc contains cheatsheets such as "Gleam for X users" where X is currently Erlang, Elixir, Rust and Python. I think this is a fantastic idea and could be adopted by other language communities!

Might I ask for some more guidelines on how to incrementally incorporate Gleam into existing projects in BEAM languages? A guide on interpolation with a phoenix codebase and toolchain would be wicked cool.

[+] lpil|4 years ago|reply
This is certainly something I want to have in future. Being able to add Gleam to an existing Elixir project is something a lot of people have asked for. It is possible today (Quinn did a great talk on this[1]) and there are libraries to help[2], but it's all a bit rough and ready currently.

The focus for now is on Gleam tooling, but once we have that down we can work more on Elixir tooling for Gleam.

[1]: https://www.youtube.com/watch?v=UCIcJBM_YDw [2]: https://github.com/gleam-lang/plug/

[+] nestorD|4 years ago|reply
> The doc contains cheatsheets such as "Gleam for X users" where X is currently Erlang, Elixir, Rust and Python. I think this is a fantastic idea and could be adopted by other language communities!

The Rust ndarray library as a "ndarray for numpy users" [0] which I thought was a very nice idea to help people from the python world convert their numpy code to Rust.

[0]: https://docs.rs/ndarray/0.15.1/ndarray/doc/ndarray_for_numpy...

[+] garyrob|4 years ago|reply
I agree, the cheatsheets are great. As a Python developer. the python sheet makes me file like I could dive write in and write a gleam program by having python in mind mind and looking up the gleam equivalent for each line of code.

But where it describes the map-dictionary duality, it says: "There is no map literal syntax in Gleam, and you cannot pattern match on a map. Maps are generally not used much in Gleam, custom types are more common."

But it doesn't say why or how this would be done. It seems that, if this point is going to be mentioned, there should be enough context to make it actionable.

[+] yewenjie|4 years ago|reply
Is there a good Rust for Python developers tutorial anywhere?

Edit: In my experience almost all Rust tutorials are either for complete beginners or for developers with systems programming experience (like C/C++).

[+] rkangel|4 years ago|reply
@lpil - What's the status of OTP interop? Seamless integration of Gleam GenServers (for instance) into an Elixir/Erlang supervisor tree would be important for usage on most projects (particularly if you want to do incremental adoption).

The last thing I read was that the plan was to re-implement a GenServer alike from scratch in Gleam rather than anything built over the top of the existing GenServer implementation. I can see why that might be necessary but that's slightly concerning given how battle tested the existing GenServer implementation is and all the edge cases it handles.

[+] lpil|4 years ago|reply
We have a fully type safe and Erlang compatible OTP library! It is used in production today.

https://github.com/gleam-lang/otp

It is not a wrapper around gen_server etc, but instead it is a full implementation from the ground up using a very small Erlang core (~200 lines). This was done because:

a) Erlang OTP cannot be typed, we need different abstractions are designed with types in mind

b) We want to be confident that our abstractions are powerful enough to build something like OTP, rather than cheating by relying on type casts.

I'm very happy with how Gleam OTP is going, but it is not the focus now that an initial version is out. Tooling and documentation is more important at the moment.

[+] adenozine|4 years ago|reply
Shot in the wind, but is there a plan for different syntax? For those who've become comfortable in different fp camps, I can't really see myself picking up curly brackets and C-style code again. I really like the idea(s) of this project, but it's the thought of staring at that kind of code that's just a bit too much. I'd rather do something like [Nim,Scala,Clojure,F#]->JS if I needed to have that.

I've always kinda felt that there's a lost opportunity for extensible syntaxes by doing things this way rather than having the main surface of a language be some sort of intermediate representation (A la Wasm, LLVM IR, JVM, et al)

Congrats on the release regardless. It's good to see big stable projects in this niche in the BEAM-verse. The world needs more type safety.

[+] lpil|4 years ago|reply
Unlikely I'm afraid. We used to have an ML style syntax but once we switched to a more mainstream syntax we had a big surge in popularity and interest.

I am very fond of the ML syntax, but I think it is the semantics and type system that really matter, so I am very happy to sacrifice syntax in order to make Gleam more widely accessible.

[+] ch4s3|4 years ago|reply
You may prefer alpaca[1] which is in the ML family and on the BEAM. Someone could target Core Erlang [2] or BEAM byte code directly and offer a pluggable frontend for different syntax, Mix would almost allow that. I think it's just a huge lift to make happen and get everything to play nicely with BEAM semantics. But that's just like my opinion.

[1] https://github.com/alpaca-lang/alpaca [2] https://blog.erlang.org/core-erlang-by-example/

[+] aravindet|4 years ago|reply
The todo keyword https://gleam.run/book/tour/todo.html is brilliant. Are there any other languages that have this?
[+] roebk|4 years ago|reply
Elm has `Debug.todo`. If you were to use this, it allows your app to compile in development but the app would crash should it hit this code.

Elm's compiler will prevent you from creating a production application with a `Debug.todo` still in place.

[+] brightball|4 years ago|reply
You can get a similar effect in Elixir with # TODO comments if you're using Credo.

It's just a code comment, but by default Credo will exit non-zero if it sees one so if Credo is part of your CI pipeline it will fail it by default.

I'm one of those annoying people who puts # TODO comments all over my code though, so I set Credo so that TODO's wouldn't fail the build.

[+] blandflakes|4 years ago|reply
AFAIK there's no reason support, but you can make a whole in Scala using ??? as the right-hand side.
[+] _ZeD_|4 years ago|reply
it's not the same, but it's almost idiomatic to leave unfinished python code with "..." (the ellipsis object)

    def foo(bar, baz):
        ...
is a valid (empty) python function
[+] ink404|4 years ago|reply
kotlin has TODO("reason")
[+] lalaithion|4 years ago|reply
Scala has `???`, which does a similar thing.
[+] izelnakri|4 years ago|reply
Ive been following this project for a while, it is extremely promising considering theres an interop between elixir and rust ecosystem. Lack of first-class typing and somewhat implicit resolutions/imports are my current annoyances with Elixir although its still my go-to until deno/ts tools mature. Some people mentioned already but dedicated docs for how to run phoenix/ecto with gleam, run any rust code with gleam would be super useful for understanding & adoption. Lastly rust-like “local” docs generation from types would be amazing, biggest thing missing currently in TypeScript in my view, existing tools are very premature.
[+] lpil|4 years ago|reply
Being able to build and view docs locally is a good idea, thank you. If you have some ideas as to what that workflow would be like it would be great if you could open an issue on GitHub
[+] djm_|4 years ago|reply
A solid set of changes and incredibly well presented for digesting what changed and why - congrats on the release!
[+] crowdhailer|4 years ago|reply
Pleased to see this release, looking forward to getting JS compilation soon too. Exciting times.
[+] dsiegel2275|4 years ago|reply
I wasn't tracking that JS compilation was an intended feature. Is there any documentation regarding a plan / expected timeline for that?
[+] lpil|4 years ago|reply
Aye, I am very much looking forward to that feature
[+] mcintyre1994|4 years ago|reply
Is there any documentation on "Zero cost interop with Erlang, Elixir, etc" mentioned on the home page? I'd definitely be really interested if it can be integrated with eg. a Phoenix project.
[+] lpil|4 years ago|reply
If you're familiar with Elixir you can call Gleam functions the same way as Erlang functions. Gleam compiles to typical Erlang code, and you can even read the compiled output to get a better idea of how it works.

Later we will have more docs on how to work with Gleam from Elixir specifically, thank you.

[+] tynanbe|4 years ago|reply
You might be looking for https://gleam.run/book/tour/external-functions.html

In the other direction, to quickly discover how to call Gleam functions from Erlang/Elixir, one option is to explore your project with IEx's auto-complete functionality; it's the same as using Erlang functions in Elixir, as Gleam compiles to Erlang.

[+] einpoklum|4 years ago|reply
What is the "case" for Gleam? In general, and specifically for the choice of using the Erlang virtual machine?

I read the "Why Gleam" page, and it reads like "Why have static types" and "Why work on a virtual machine" + "Why we're as good as Erlang". That's not much of a pitch (especially if you're not already into Erlang.)

[+] lpil|4 years ago|reply
That's a good point, thank you. I am a long time Erlang/Elixir user and I've mostly been trying to attract that community in the past, so the docs are very biased towards already knowing the value of that ecosystem.

It's tricky to condense into a short reply, but the Erlang virtual machine and way of programming are in some respects second to none. It is build with scalability, concurrency, distributed computing, and fault tolerance in mind. It's really good at handling high load. It uses the actor model and it's not uncommon to have hundreds of thousands of actors in an Erlang programs (in fact the creator of Erlang says that's a "boring" scale) without any deadlocks or fiddly race conditions.

Erlang programs also have mechanisms for self healing when errors arise (bugs, hardware failure, whatever). Kind of like k8s style system but very fine grained and baked into the very language and with 35 years production usage.

This is a bit of an off-the-cuff fanboy-y ramble, but basically it's just a really nice ecosysem to work in when making networked services. I've personally found it makes things a lot easier than most other ecosystems I've worked in.

[+] toast0|4 years ago|reply
As mentioned elsewhere in the thread with more substance; Gleam runs on BEAM and uses curly brackets. I'm not into types, but I might consider it because I like curly brackets. I'm only partly joking.
[+] einpoklum|4 years ago|reply
Please take a moment to read the project's Code of Conduct:

https://github.com/gleam-lang/gleam/blob/main/CODE_OF_CONDUC...

It says that if you're a contributor, people can make anonymous complaints about you, and you will be judged and punished without being afforded the right to face your accuser and full access to the accusation and the evidence (that is, a "confidential" adjudication procedure).

Naturally, you can be punished for very vague offenses, under the title of any "conduct which could reasonably be considered inappropriate in a professional setting". It's not even any conduct which _is_ inappropriate in the setting of the project - it's enough that someone could subjectively consider it inappropriate, and in a different professional setting. In other words: Very easy to cook up charges as necessary.

If all of that is not enough - anyone who is deemed not to follow the code of conduct in good faith - i.e. it's not enough that you follow it, you have to show good faith about it - is an offender automatically. Even failing to actively _enforce_ the CoC is an offense.

Now, Gleam may not the only project with this kind of repressive project-criminal code; but this is quite saddening to see in a Free Software project.

[+] lpil|4 years ago|reply
Any code of conduct violation or accusation will be taken with the greatest level of seriousness and will be investigated by myself.

Rest assured that violations nor CoC trolling will not be tolerated in any way.

[+] dsiegel2275|4 years ago|reply
I think you're reading too much into this. It doesn't say "you will be judged and punished". It says "All complaints will be reviewed and investigated and will result in a response that is deemed necessary and appropriate to the circumstances."