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dmwallin | 4 years ago

The approach that would be most interesting to me would be if you could build out your assets with really high quality assets, along with engine friendly low quality versions and then use a slower but high quality ray tracing setup to render out extremely well labeled training sets. This would potentially allow you to have detailed aesthetic control over the end results.

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lecarore|4 years ago

That's a neat idea. Using ai to approximate a slow process in real time is already done for different topics, I think I saw something for cloth simulation where they trained the network on a high resolution simulation and then used its output for the real time gameplay. But maybe you don't get as nice of a look as a real world video source, even the best rendering algorithm and assets might feel a bit "fake" and I wouldn't want to be the guy adding details to a model just to train the ai, and having the model thrown away after training.