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anxiostial | 4 years ago

did you want to share more details?, like sales numbers, time it took to build, why you decided to return to a normal job, etc.

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Vaskivo|4 years ago

It all started with a game jam I did in April 2020. I enjoyed the result. And it kept popping back in my mind.

November 24th I picked it up again, full-time. I plublished One Way Dungeon last friday. So it was about five and a half month work. While I'm a professional (backend) software developer, and have played around with game dev, I never worked on and finished a game.

Last weekend I shared it with a small group of people (just to check everything was OK on their devices and with downloading it from Google Play.) And yesterday I started sharing it on the internet.

I don't have any concrete numbers to share. Google's reports are still a couple of days late. And I predict a spike on users starting yesterday.

I'm going back to a normal job because:

- I am unemployed. I have some savings but I don't want to spend more than I already have.

- I don't predict One Way Dungeon to generate enough income to keep me working on it indefinitely. I might be wrong. But competition in mobile gaming is fierce!

- I'm kinda missing working on backend. And working with people.

legohead|4 years ago

If possible I recommend applying for work at a mobile game company. Even as a backend dev you can learn a lot. There's a ton of interesting stuff to learn about game design, marketing, analytics, ads vs iap, etc.

wheybags|4 years ago

> competition in mobile gaming is fierce!

Curious as to why you decided to release on mobile, instead of a slightly friendlier platform like PC.

halfmatthalfcat|4 years ago

So you quit your job to work on this game full time and after 5 months, you're deciding to go back to work full time.

Did you quit your job with the hopes this game would sustain you? If so, did you do any market research to validate that hypothesis.