It all started with a game jam I did in April 2020. I enjoyed the result. And it kept popping back in my mind.
November 24th I picked it up again, full-time. I plublished One Way Dungeon last friday. So it was about five and a half month work. While I'm a professional (backend) software developer, and have played around with game dev, I never worked on and finished a game.
Last weekend I shared it with a small group of people (just to check everything was OK on their devices and with downloading it from Google Play.) And yesterday I started sharing it on the internet.
I don't have any concrete numbers to share. Google's reports are still a couple of days late. And I predict a spike on users starting yesterday.
I'm going back to a normal job because:
- I am unemployed. I have some savings but I don't want to spend more than I already have.
- I don't predict One Way Dungeon to generate enough income to keep me working on it indefinitely. I might be wrong. But competition in mobile gaming is fierce!
- I'm kinda missing working on backend. And working with people.
If possible I recommend applying for work at a mobile game company. Even as a backend dev you can learn a lot. There's a ton of interesting stuff to learn about game design, marketing, analytics, ads vs iap, etc.
Vaskivo|4 years ago
November 24th I picked it up again, full-time. I plublished One Way Dungeon last friday. So it was about five and a half month work. While I'm a professional (backend) software developer, and have played around with game dev, I never worked on and finished a game.
Last weekend I shared it with a small group of people (just to check everything was OK on their devices and with downloading it from Google Play.) And yesterday I started sharing it on the internet.
I don't have any concrete numbers to share. Google's reports are still a couple of days late. And I predict a spike on users starting yesterday.
I'm going back to a normal job because:
- I am unemployed. I have some savings but I don't want to spend more than I already have.
- I don't predict One Way Dungeon to generate enough income to keep me working on it indefinitely. I might be wrong. But competition in mobile gaming is fierce!
- I'm kinda missing working on backend. And working with people.
legohead|4 years ago
wheybags|4 years ago
Curious as to why you decided to release on mobile, instead of a slightly friendlier platform like PC.
halfmatthalfcat|4 years ago
Did you quit your job with the hopes this game would sustain you? If so, did you do any market research to validate that hypothesis.