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Vaskivo | 4 years ago
November 24th I picked it up again, full-time. I plublished One Way Dungeon last friday. So it was about five and a half month work. While I'm a professional (backend) software developer, and have played around with game dev, I never worked on and finished a game.
Last weekend I shared it with a small group of people (just to check everything was OK on their devices and with downloading it from Google Play.) And yesterday I started sharing it on the internet.
I don't have any concrete numbers to share. Google's reports are still a couple of days late. And I predict a spike on users starting yesterday.
I'm going back to a normal job because:
- I am unemployed. I have some savings but I don't want to spend more than I already have.
- I don't predict One Way Dungeon to generate enough income to keep me working on it indefinitely. I might be wrong. But competition in mobile gaming is fierce!
- I'm kinda missing working on backend. And working with people.
legohead|4 years ago
wheybags|4 years ago
Curious as to why you decided to release on mobile, instead of a slightly friendlier platform like PC.
Vaskivo|4 years ago
IMO, putting it on PC/console would require the game to be more complex. And allow for longer play sessions (it is a bit repettitive and grindy).
halfmatthalfcat|4 years ago
Did you quit your job with the hopes this game would sustain you? If so, did you do any market research to validate that hypothesis.
bavila|4 years ago
There are people out there who quit their jobs to go backpacking on arduous trails for 5 months. It's long, hard work, but they do it for the other joys that come with the experience. And they do it all with the expectation of returning back to working life--not on cashing out. I don't see how what OP did is any different, other than it being a digital journey rather than a physical one.
Congrats, OP.
Vaskivo|4 years ago
Some people quit their jobs and travel the world. I stayed home and made a game.