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Pure CSS GUI icons (experimental)

127 points| tswicegood | 14 years ago |nicolasgallagher.com | reply

28 comments

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[+] drdaeman|14 years ago|reply
I don't get why this is "awesome".

CSS for icons is like HTML tables for markup. You have a path, split it to pieces you can represent with CSS using the methods you consider acceptable and draw a shape using ::before and ::after pseudo-elements.

Sure, those icons were carefully hand-crafted. This requires a lot of patient work, and this is admirable.

Yet, we have SVG for vector graphics. Embed it with data: URIs (I believe browsers who support CSS3 transforms can display SVG backgrounds) and that's it.

[+] huckfinnaafb|14 years ago|reply
I think it's an interesting experiment to explore CSS3 stuff. Some experiments end up impractical, but they're still good to know about.

That said, for anyone wondering why they're not practical...

    Spritesheet image - 9kb [http://imgur.com/Mcr9N](png)
        CSS needed to write the positions - ~1-3kb

    Pure CSS - 60kb
[+] city41|14 years ago|reply
It's pretty cool that his HTML is simply

    <li class="someIcon"><a href="...">label</a></li>
  
Not saying this particular approach is practical, but if we really could arrive at a practical solution for icons that left the HTML that clean, it'd be great.
[+] dualogy|14 years ago|reply
Loving this. Unicode has some awesome symbol dingbats (not just arrows, even weather symbols, coffee cups and the likes) for UI icons too but this goes a step further and is more stylish (plus Android fonts don't have most dingbats, not even the arrows -- not sure about iOS).
[+] cemregr|14 years ago|reply
If you're looking for resizable icons that work in non-canvas non-SVG settings, putting those vectors in a webfont is a pretty good idea too.

Check out: http://pictos.drewwilson.com/

[+] joshuacc|14 years ago|reply
In principle it's a good idea. There is a problem with this particular set, though. The icons are represented by ordinary characters like "A", which is confusing for users without webfonts, or on screenreaders. Some of this can be fixed by remapping the font to more appropriate characters, but you may not want to go to that much trouble.
[+] necolas|14 years ago|reply
Yeah, as the opening paragraph of the article says, I did this just as 'an exercise in creative problem solving and working within constraints. This is not a "production ready" CSS icon set.'

Hopefully it's clear that it's not being presented as something to be used in production or instead of SVG/other more appropriate technologies.

[+] dstein|14 years ago|reply
I see no reason why you couldn't use canvas to generate icons as data URI's. Each icon could then be represented as a set of canvas drawing instructions, that could be pre-rendered, scaled for different devices/uses, cached, etc. I think that would be a better long-term solution.

Has anyone built something like this yet?

[+] DTrejo|14 years ago|reply
SVG?
[+] crag|14 years ago|reply
Weight is a non issue if you working on intranet sites. Or os applications.

And as others have pointed out, you can compress this file down to under 1k.

I like what I see. I'd love to have an icon set that didn't rely on images or "font-face" statements.

[+] taitems|14 years ago|reply
Hardly. Having worked on intranet applications I know first-hand how critical performance is. One on end of the scale you have very small companies, sharing your apps infrastructure with their timesheeting, invoicing and other app servers. On the other end you have companies like Shell, with a user base of over 110,000 employees. All their servers are hosted in the Hague.
[+] lyime|14 years ago|reply
Just use Pictos.