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Vaskivo | 4 years ago

@modeless is correct. I used the Godot engine [0].

Out of the box, it allows you to export to Windows, Mac OS, Linux and web (HTML5 with WebAssemply, IIRC).

It also allows exporting to Android and iOS if you have the correct SDKs. (I don't have a mac, so I can't make a iOS build)

Some people also managed to export to consoles. But they don't share that integration because it would make them break the NDA.

[0] https://godotengine.org/

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