You don’t even need that second roll. If, in that auction, a player bids more than the cash they have, they go bankrupt immediately (https://www.hasbro.com/common/instruct/monins.pdf doesn’t say such bids are disallowed, and does say “The buyer pays the Bank the amount of the bid in cash” and “You are declared bankrupt if you owe more than you can pay either to another player or to the Bank.”)
This can happen after the first player rolled a double, so the first player’s turn doesn’t even have to be over for a player to go bankrupt.
You’d be surprised how few people know about the rule for auctioning property that is not purchased. I’m guessing most people learned to play without reading the actual rules. It’s just passed down by copying the actions of your older siblings.
I think the idea is that this is the shortest game where the loser makes no mistakes. The four turn game in TFA has the loser making no decisions whatsoever.
Of course it ignores the auction rule, but it could be amended to say the loser buys each auctioned property for a dollar (or whatever amount.) The only decisions the loser makes in this case are their bid prices which are irrelevant. The outcome is the same.
Edit: Actually it's a bit more complicated than this, as buying all of the auctioned properties and mortgaging them would give Player 2 enough money to afford the rent on Boardwalk. Player 1 would have to bid close to the mortgage price for each property. That way if they win the auction they can mortgage it to get their money back to afford houses, and if they lose the auction it doesn't help Player 2 afford rent on Boardwalk.
This isn't right. After turn 1, player 2 has say $200 worth of assets (depending on what they buy). They can mortgage that for $100. Then they need to pay 10% income tax on their assets ($20). No problem.
Wait... if you land on a property and don’t buy it it goes to auction where other players can bid (and start a bidding war)? My childhood has been shattered.
The essence of the game is to show how important it is to be the one making up (or interpreting) the rules. Thus everyone has their own. The best rules include "take a shot whenever you roll dice, 2 if you get doubles" and "articles of clothing are negotiable instruments of exchange".
My favorite monopoly games are those where the players have played together before, and agree on a set of custom rules to the game in advance, and are fast-paced. I remember having rules added like loans and interest, and effectively unlimited freedom to make deals with players. Deals logged on paper, loan interest measured in turns and percentages, so much...fun. Actual fun though.
A game like this can even go fast paced where the next player is making their turn while you're still interacting with the bank from your turn, while someone else is calculating interest.
Doesn't sound fun typing it out but it was a blast.
Many years ago I was at a church singles retreat, and someone suggested playing Monopoly. At 11:30 at night. With an early worship service scheduled the next morning.
A couple of people groaned about the late hour and how long the game would take.
So I suggested some simple rule changes that make for a faster game.
The pastor's daughter said "we can't do that." She pulled out the Monopoly rules, pointed to the relevant chapter and verse, and said "Look. It Is Written."
People drifted off to do other things or just call it a night.
In hindsight, maybe I should have gone along with her literal interpretation of the rules. After everyone else gave up, it would have been just her and me playing until the wee hours. That might have been nice!
1 - Double 1s or double 6s: steal any property from any player.
2 - you can build on any property you own. You’re not forced to build evenly and you’re not forced to own a monopoly on that color.
A 2 player game would last an hour, maybe 2 tops. 4 player still took some time but was still fun and exciting :P
Also, with these rules the balance of the game shifted. BW/PP are good, but not the best. Utilities and railroads are pretty lame. The winning properties seemed to me to be, from best to less best: Orange, Red, Pink, Yellow, Green. Orange and red because they’re properties most likely to be landed on after leaving jail. :)
That's when you sneeze or find some other reason to bump the table hard enough to lose the places of all of the pieces. "Ooops, I guess we'll have to pick this game up later"
Monopoly simulator is a fun little project. I had a very strange reason to build one once upon a time because a chef was doing a monopoly themed dinner and needed to know how much food for each square. http://blog.jdwyah.com/2013/08/the-statistics-of-monopoly-wi...
The comments of the article are full of people coming up with ways to play entirely rationally and still end the game in 8 moves, they're worth reading.
There's nothing irrational about this. Choosing not to buy properties is not irrational. Choosing to buy Park Place and Boardwalk and then put houses on it as soon as possible is not irrational. In fact, my strategy when I play is to get a color set as quick as possible while saving my money by buying as few other properties as possible, then spending all that money on houses/hotels for those few properties I have.
The specific sequence of rolls has 5 doubles (which can only occur one way) and 4 unequal pairs (which can occur two ways). Each double has a 1/36 chance of happening while the unequal pairs have a 1/18 chance. So that's 1/36^5 * 1/18^4 = 1/6,347,497,291,776 or about 1.5 times ten to the minus thirteen.
It's interesting that the last four digits of the denominator of the probability of the shortest game of Monopoly are 1776. I'm sure that has some kind of cosmic significance.
If we say it’s nine rolls of two dice, and the probability of getting any particular pair of numbers in each roll is 1/36 (underestimate since we sometimes only care about the sum), then getting any specified sequence would be like (1/36)^9, around 1e-14. Of course then we’d have to get the gameplay right too
CapriciousCptl|4 years ago
Player 1: Roll a 3, 5, 6, 8, 9, 11 or 12. Don't purchase, so it goes to auction. In auction player 2 buys for 100% of their cash.
Player 2: Rolls a 4, lands on income tax. Game over.
Someone|4 years ago
This can happen after the first player rolled a double, so the first player’s turn doesn’t even have to be over for a player to go bankrupt.
koolba|4 years ago
ludocode|4 years ago
Of course it ignores the auction rule, but it could be amended to say the loser buys each auctioned property for a dollar (or whatever amount.) The only decisions the loser makes in this case are their bid prices which are irrelevant. The outcome is the same.
Edit: Actually it's a bit more complicated than this, as buying all of the auctioned properties and mortgaging them would give Player 2 enough money to afford the rent on Boardwalk. Player 1 would have to bid close to the mortgage price for each property. That way if they win the auction they can mortgage it to get their money back to afford houses, and if they lose the auction it doesn't help Player 2 afford rent on Boardwalk.
stevage|4 years ago
cortesoft|4 years ago
Jyaif|4 years ago
The probability for executing this strategy is: P(3)+P(5)+P(6)+P(8)+P(9)+P(11)+P(12) * P(4).
Plug in the numbers from https://statweb.stanford.edu/~susan/courses/s60/split/node65...
(0.0556+0.1111+0.1389+0.1389+0.1111+0.0556+0.278)*0.0833 = 0.07407036
So 7.4%.
gabereiser|4 years ago
vmception|4 years ago
the fandom wikipedia page says "Interestingly, this is one of the most-often overlooked aspects of the game." ya don't say.
h2odragon|4 years ago
whycombagator|4 years ago
I hope that’s not the same for you
cryptoz|4 years ago
A game like this can even go fast paced where the next player is making their turn while you're still interacting with the bank from your turn, while someone else is calculating interest.
Doesn't sound fun typing it out but it was a blast.
Stratoscope|4 years ago
A couple of people groaned about the late hour and how long the game would take.
So I suggested some simple rule changes that make for a faster game.
The pastor's daughter said "we can't do that." She pulled out the Monopoly rules, pointed to the relevant chapter and verse, and said "Look. It Is Written."
People drifted off to do other things or just call it a night.
In hindsight, maybe I should have gone along with her literal interpretation of the rules. After everyone else gave up, it would have been just her and me playing until the wee hours. That might have been nice!
xahrepap|4 years ago
1 - Double 1s or double 6s: steal any property from any player. 2 - you can build on any property you own. You’re not forced to build evenly and you’re not forced to own a monopoly on that color.
A 2 player game would last an hour, maybe 2 tops. 4 player still took some time but was still fun and exciting :P
Also, with these rules the balance of the game shifted. BW/PP are good, but not the best. Utilities and railroads are pretty lame. The winning properties seemed to me to be, from best to less best: Orange, Red, Pink, Yellow, Green. Orange and red because they’re properties most likely to be landed on after leaving jail. :)
Sniffnoy|4 years ago
SamBam|4 years ago
Simply insert in the directions in the appropriate places "...put the property up for auction and everyone passes immediately."
dang|4 years ago
The Shortest Possible Game of Monopoly: 21 Seconds - https://news.ycombinator.com/item?id=1408549 - June 2010 (26 comments)
tobyhinloopen|4 years ago
The longest possible game is playing with family that don’t like or don’t know the rules and like to put money on free parking.
dylan604|4 years ago
chapium|4 years ago
rufus_foreman|4 years ago
jdwyah|4 years ago
charles_f|4 years ago
nojs|4 years ago
Wait, doesn’t doubles prevent the default action?
bombcar|4 years ago
unknown|4 years ago
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SamLL|4 years ago
TMWNN|4 years ago
simlevesque|4 years ago
onychomys|4 years ago
insickness|4 years ago
tobyhinloopen|4 years ago
awb|4 years ago
whatshisface|4 years ago
It's interesting that the last four digits of the denominator of the probability of the shortest game of Monopoly are 1776. I'm sure that has some kind of cosmic significance.
tobyhinloopen|4 years ago
lysozyme|4 years ago
867-5309|4 years ago
dumbfoundded|4 years ago
newobj|4 years ago
uptown|4 years ago
jedberg|4 years ago
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trackofalljades|4 years ago
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dylan604|4 years ago
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jaredsohn|4 years ago
dang|4 years ago