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ganonm | 4 years ago

You should look at Unity's high definition render pipeline. It uses physically based lighting so you can just e.g. look up the brightness of a particular light, enter it in, then it will render as you would expect.

And yes, you're right about it being enabling. Anecdotally, I've heard that people coming from e.g. photography background find HDRP insanely easy to get good results and pick up quickly.

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