Wow: "Source code is a version of computer software which is usually much easier to read and understand than the end version in a finished product, and could be used to reverse engineer parts of the product."
I downvote comments like this, not because I disagree with them, but because they digress the conversation from what I think is more important - the hack itself.
Oh really? Didn't know that! Wish we had this source code thingy available for the critical programs that we use everyday, so I can look to them and understand how they work.
All the BBC articles are meant for everyone to understand, they are not aimed at engineers, or CS grads (or even graduates of any kind, for that matter).
Did you really need to read what source code was again from the BBC? If you know already, great - but if you don't, why do you need to know what a compiler is?
It's similar to their general coverage of the covid vaccine - does everyone that reads an article about the vaccine really need to know the scientific debate, context, cohort data, vaccine action detail? Or just that the vaccine works & is safe?
I've always described source code to non-technical people as the recipe and ingredients, compiling as the baking, and the software as the bread loaf. Seems to land for most people.
I must be missing something but I don’t see any mention that the Battlefield 2042 source code got leaked, nor in this article nor from any other credible sources. There is a difference between the game engine and the game itself.
I'm really interested to know more about the actual effect this will have on EA. Because other than the problems with potential cheats and bots, there are not much anyone can do. No one will use closed source engine for developing a game without permission. Maybe the only other problem for EA is if there are many exploits that can lead to a serious security implications.
I've heard Titanfall 1 and 2 multiplayer are basically unplayable for many people, as a hacker with knowledge about the game's internals managed to get such comprehensive access to the multiplayer servers that they can literally ban certain players (like streamers) independently of IP address or game account. And so far developers haven't been doing anything even though it's been going on for many months.
So the worst case scenario could be worse than just a few cheaters. Either way EA will endure it without problems because it's barely different than the average bad game launch.
Although I don't condone hacks like this of course, I think it would be amazing for someone to interpret the engineering and mechanics behind a title like FIFA for the rest of us; I'd look through the code myself though I'd imagine it would take a long time to make sense of it.
Same for Frostbite.
I'm just curious about the tech behind AAA games and it would be fascinating to explore the innards.
I don't think is necessarily the case. You can take security seriously, but there are limits, and you have to balance the effort with the willingness of someone breaching your safeguards.
I would use a bicycle as an example. You can buy whatever lock you want, it can be broken by someone. The better the lock, the less people can get through it or are less inclined to do so anyway. You can pay a security guard to look after your bike, but at some point, if your bicycle is really valuable, one guard can be bribed (or killed), and so on, and so on.
In summary, just because they were "hacked" does not mean they are not taking security seriously.
[+] [-] ryanjshaw|4 years ago|reply
[+] [-] dlkf|4 years ago|reply
- Accessible to the general public (it's a BBC article)
- One sentence long (you will lose readers if this becomes a cs101 lecture)
- Articulates why a source code leak matters
[+] [-] aurbano|4 years ago|reply
They would be doing something seriously wrong if that wasn't always the case haha
[+] [-] koheripbal|4 years ago|reply
Hope that's ok.
[+] [-] bayindirh|4 years ago|reply
[+] [-] chtitux|4 years ago|reply
[+] [-] bserge|4 years ago|reply
[+] [-] acallaghan|4 years ago|reply
Did you really need to read what source code was again from the BBC? If you know already, great - but if you don't, why do you need to know what a compiler is?
It's similar to their general coverage of the covid vaccine - does everyone that reads an article about the vaccine really need to know the scientific debate, context, cohort data, vaccine action detail? Or just that the vaccine works & is safe?
[+] [-] scrps|4 years ago|reply
[+] [-] tus89|4 years ago|reply
[+] [-] NmAmDa|4 years ago|reply
[+] [-] kizer|4 years ago|reply
[+] [-] mtrovo|4 years ago|reply
[+] [-] BatteryMountain|4 years ago|reply
[+] [-] ryathal|4 years ago|reply
[+] [-] Mindwipe|4 years ago|reply
[+] [-] EricMausler|4 years ago|reply
[+] [-] 0xThiebaut|4 years ago|reply
[+] [-] novium|4 years ago|reply
Edit: [0] is also a much better source than BBC in this case.
[0] https://www.vice.com/en/article/wx5xpx/hackers-steal-data-el...
[+] [-] slezyr|4 years ago|reply
[+] [-] brink|4 years ago|reply
I'd love to contribute to something like this.
[+] [-] RGamma|4 years ago|reply
Of course not best for financials
[+] [-] MIBMA|4 years ago|reply
[+] [-] alpaca128|4 years ago|reply
So the worst case scenario could be worse than just a few cheaters. Either way EA will endure it without problems because it's barely different than the average bad game launch.
[+] [-] aardshark|4 years ago|reply
I remember Quake 3 had a number of exploits that could allow a server owner to essentially run arbitrary code on clients machines.
As a newer game, probably Battlefield 2042 servers are entirely run by EA, so any exploitation will have to go through the server first.
[+] [-] animal531|4 years ago|reply
[+] [-] rlayton2|4 years ago|reply
[+] [-] glouwbug|4 years ago|reply
[+] [-] layoric|4 years ago|reply
https://www.eurogamer.net/articles/2021-05-11-unbannable-ape...
[+] [-] ZuLuuuuuu|4 years ago|reply
[+] [-] agilob|4 years ago|reply
[+] [-] kizer|4 years ago|reply
Same for Frostbite.
I'm just curious about the tech behind AAA games and it would be fascinating to explore the innards.
[+] [-] abrawill|4 years ago|reply
[+] [-] kizer|4 years ago|reply
[+] [-] arduinomancer|4 years ago|reply
Where does it say battlefield 2042 was leaked?
All I see is Fifa and Frostbite (a game engine)
[+] [-] whereistimbo|4 years ago|reply
[+] [-] rplnt|4 years ago|reply
I don't think is necessarily the case. You can take security seriously, but there are limits, and you have to balance the effort with the willingness of someone breaching your safeguards.
I would use a bicycle as an example. You can buy whatever lock you want, it can be broken by someone. The better the lock, the less people can get through it or are less inclined to do so anyway. You can pay a security guard to look after your bike, but at some point, if your bicycle is really valuable, one guard can be bribed (or killed), and so on, and so on.
In summary, just because they were "hacked" does not mean they are not taking security seriously.
[+] [-] emilsedgh|4 years ago|reply
It appears that the only companies capable of being secure are Google and Apple. Aside them everyone is getting hacked every other day.
[+] [-] unknown|4 years ago|reply
[deleted]
[+] [-] tyingq|4 years ago|reply
[+] [-] Tenoke|4 years ago|reply
[+] [-] Bancakes|4 years ago|reply
[+] [-] markedathome|4 years ago|reply
[+] [-] TameAntelope|4 years ago|reply
Maybe instead, individual business units (or even smaller) should be independently responsible for security.
[+] [-] inDigiNeous|4 years ago|reply
[+] [-] swarnie_|4 years ago|reply
[+] [-] NetOpWibby|4 years ago|reply
[+] [-] dijit|4 years ago|reply
[+] [-] martin_a|4 years ago|reply
Looks to me like it's all the same since Battlefield 3 and they only change the look.
But possibly I'm too ignorant and expect too much of major game releases.