I haven't played Little Orpheus, but the concept of "narrating your actions sounds" like what Supergiant Games did with Bastion. I thought it was a break through in narrative gaming, and was surprised no one had copied it.
Supergiant’s most recent game Hades doesn’t have as much of a narrator as Bastion, but it does have one, and they do clever things like having the narrator accidentally tell the main character secrets (because the main character can hear the narration).
And agreed they do interesting things with the narrator. It didn't hit home for me quite the same way that Bastion did, but I appreciate that they're constantly trying out new things.
mcphage|4 years ago
Ryder123|4 years ago
And agreed they do interesting things with the narrator. It didn't hit home for me quite the same way that Bastion did, but I appreciate that they're constantly trying out new things.
mrtksn|4 years ago
Think of it as two people having a conversation about where you are and what's happening.
Now I remember, I think Max Payne also had an occasional background voice. It added so much to the atmosphere.